Tagged 'maxscript'

Connect Edges

0 votes

Just a simple modifier to connect edges selected with the previous "edit poly" "editable poly" or "poly select" modifier. Currently I tested my script on 3dsmax 2020, I will try to test it on older version of 3ds max and update this page if I can. If you have any question or any requirement, don't hesitate to ask me or to contact me. I will be happy to answer you.

OutFiler file browser

7 votes

With OutFiler all your scenes and models will be at hand!

The OutFiler is a simple but powerful file browser inside 3dsmax. Forget about standard save/load/merge dialogs. Folder tree much more comfortable.

Easy way to manage your scenes and models.

Dock OutFiler to Max's interface and:

  • save and load scenes
  • save and load objects
  • merge objects by layer
  • make a list of your favorite paths
  • copy and paste paths

PolySmoother

5 votes

PolySmoother is a professional tool to efficiently work with Smoothing Groups.

It allows you to visualize and manage the Smoothing Groups in a quick and easy way. You can set Hard and Soft edges, select edges by convexity, copy, paste, modify and optimize Smoothing Groups, as well as convert them from and to UV mapping, among many other features.

Advanced Bend Modifier

4 votes

seems broken in max 2015 - needs further testing

A maxscript that gives the user more control over the bend modifier
It lets the user input a width and the script will move the center to get the correct width

Memento

1 vote

New MaxScript. Simple and handy as aways. Free.
It's very useful for my use. You can quickly save and recall up to 5 groups of selections. You can increment memories adding objects to them (Which is SO useful in some situations (to help in the process of organizing big and messy scenes)...
Hide and Un-Hide from Memory buttons. Isolate groups, etc.

BTW, the video says QuickSelect, but i changed the script name to Memento.;)

UniAttach-Detacher

17 votes

v3.01.2 Fixed bug for attach object in group

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

Refresh Icons

0 votes

Macroscript for making a button that refreshes button icons using colorMan.reinitIcons(). That's basically the entire script right there. :)

Dynamic Text

3 votes

Creates a animatable text that changes depending on time. You can use curve editor for changing dependence.

Useful for creating animated infographic labels and tags.

Delete UnRemovable Layer

2 votes

It may happen to you that you wanna remove an empty layer that you created before but delete option is grayed out in layer-manager and you no longer able to remove that layer. just remember that 3Ds Max never let you delete a layer while it contain some nodes nor default layer called “0”. but in some rare situations even an empty layer that you created and then you have done with it and want to delete it, but 3Ds Max not let you do that. It’s happen because of some unclassified nodes that came with your imported models from other programs, so you can’t see them in viewport and not in layer manager too. The only way to get rid of them is to select that Nodes from MaxScript and delete them manually so layer’s delete option will back again.

Batch Detach Selected Polygons

1 vote

This script will help the user to detach a large number of polygons into individual objects in one click.

The script will be available if one object only is selected, and this Object has to be from the geometry family.

Note: The script doesn't work on Editable Patch objects

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