Tagged 'facial'

BonyFace 2.5

188 votes


BonyFace 2.5

BonyFace 2.5 for 3ds max 2011 (also works in 3ds max 2008, 2009, 2010)
BonyFace is a professional solution for rigging and animating facial expressions on 3D Faces with ease and flexibility.

Version 2.5.1 - Fixed some minor bugs, added tips. Sample scene was added on site.

Version 2.6 was released - check offsite (see below) for details.

Facial Animation Rig

21 votes

Create a complete head rig, with facial animation controls as recommended by Jason Osipa in his book 'Stop Staring'. Starting just with a head mesh, create bones for jaw, head,neck and eyelids. Also create a couple of spline controls for the eyes and the chin. Running the 'eyerig' script creates a rollout with pick buttons for all needed bones and meshes, then sets up the eye and head rigs, as well as placing a skin modifier on the mesh, with the required bones added, ready for vertex weighting. The rig also caters for 'fleshy eyelids' that move with the eye.

SOX Posture Blender

20 votes

http://cafe.naver.com/pinksox/2894

v0.7 update : 'Virtual Parent' added

v0.71 update : 'Load Type' activated

v0.72 update : Floater bug fixed

v0.721 update : Impreved compatibility with lower version (Max 9 tested)

v0.723 update : "Undo" management has improved.

v0.724 update : Bug fixed

v0.725 update : update for 3ds Max 8.0

v0.726 update : update for 3ds Max 2013

 

Facial Controls

13 votes

User InterfaceFacial Controls v1.0.ms - Maxscript that creates simple controls for driving a facial rig be it basic or complex.

SpeechBot

7 votes

 A script to load and save animated morph data

For many years, I have used the same system to deal with lipsync within production, and it is with great pleasure that I release it to the community now. This script will take a character that uses a morph modifier for lipsync and save the data to XML. This can then be re-applied at a later stage.

" Faceengine " facial bone creator for 3ds max facial animations

7 votes

FACEENGINE TUTORIAL

To run the facial script :

1- Un-rar the "faceengine.rar" into your 3ds max programm folder.
for example ,

c:\program files\3ds max\faceengine

2-in 3ds max environment , run the "vertex recorder" script, if you have problems like " runtime error ..." , you need to run "3ds max.exe" as administrator , and re-run this script

3-With first button , select your 3d head model

4-With second button , select the vertices one by one according
to the visual quide on script window ( red dot on the quide model ) ,

Morph UI Creator

7 votes

A maxscript to Auto create morph UI.
Multiple UI types : 4, 3 and 2 morphs linker.

connectmorphs

6 votes

A small function script that automates the process of connecting a four way spline control for use in facial animation to four morph shapes placed in any order on a morph modifier and named appropriately. It takes five parameters - four morph shapes and the name of the control handle.

pX Quick Morph Sliders

5 votes

Free MacroScript for automated creation of sliders controls using shapes. Only a few  clicks and you'll have controls wired to morph channels.

 

Morphica Tool

3 votes

Here s my first contribution script , it is pretty similar to many existing scripts over here used in connecting morphs to UI ,but it deserves a trial , it is weel production proven for 2 yrs so far .
i ve made a video demoing its usage here :https://vimeo.com/63446923

Syndicate content