Tagged 'Terrain'

topPlaneSlice

4 votes

MaxMounts Pro

1 vote

TerrainAxe-Create

2 votes

TerrainAxe-Create tools work on a polygon object and are used to create new faces or structure.

Because it is very hard to  describe so many tools of TerrainAxe in a single post,so they will be introduced by category in different posts.

The most recommended features in "Create" category as below:

StitchPoly:Create new faces between borders and  is ofen used to patch the gap between roads and terrain.

PlaceMesh

0 votes

PlaceMesh:

Directly embed single-side polygon in terrain.

The tool work on Editable polygon objects. Keep terrain being selected and pick another polygon surfaces is OK.

Note that:

PaintDefValUpDown

6 votes

Respectively makes Paint Deform Push Pull Values bigger or smaller by
20% (20% because every four times the size roughly doubles/halves).
Only for editable poly objects. I have assigned these to my shift and
ctrl up and down arrows.This is really use full when I do terrain work.
Update 1.1: Added undo

Slope Analysis

2 votes

This script will analyse the slope of different regions of an object such as a terrain by computing the angle between the face normal and a specified vector direction (default: z-axis). You can adjust the displayed colour ranges by changing the range min and max values as well as the steps between the colours. The script uses a multilateral to assign different material IDs to each face based on its angle calculation.

Spline Terrain

1 vote

Here is a little fun script: Create a spline terrain and add the terrain modifier plus some displacement.

 

Simply drag and drop it to the viewport

You can find me here: https://twitter.com/3D_Trooper

And occasionally here: https://www.youtube.com/c/3DTrooper

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