Tagged 'modeling'

Mesh Insert

5 votes

Mesh Insert is a new 3dsmax plugin inspired from Polystein for Modo ( http://pushingpoints.com/v2/the-pushing-points-polystein-kit-for-modo/ ). It speeds up your modeling process by replacing face selections by an asset from your library.

Features :

PlaceMesh

0 votes

PlaceMesh:

Directly embed single-side polygon in terrain.

The tool work on Editable polygon objects. Keep terrain being selected and pick another polygon surfaces is OK.

Note that:

Poly Stitch tools

1 vote

     

       The Stitch tools  work on editable polyon object ,and create new faces between selected open edges(borders),which are mainly used to connect roads and terrain.

      In this update,stitch algorithm has been improved and enhanced,error probability is reduced greatly,no longer need to clear jags of borders but final triangluation is much better.

csWorkPlane

3 votes

This is a collection of macro script relate to construction plane. It started as an implementation of Modo’s work plane. It includes the following four scripts.

autoAutogrid
It allow you create a grid object. After the grid is made, the grid will be automatically activated, and all transform coordinates will be set to Grid.
The core functionality of this script has been in 3ds Max for long time. AutoGrid, Grid object, Grid coordinate. I just make more streamlined workflow.
If you want to go back to the default coordinate, Run this script again while pressing SHIFT.

Sculpt Fixing

2 votes

Sculpt fixing is a tool for 3ds Max that lets you sculpt any object that uses a Point Cache modifier. The Point Cache modifier allows you to store modifier and sub-object animation to a disk file that records changes in vertex positions. If you are using an imported Point Cache modifier on a model to play back the animation and you need to sculpt it, Sculpt Fixing is an intuitive and easy-to-use tool that will save you time.

DeformByProjecting Utility

6 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

SplineSurface

8 votes

SplineSurface is a small tool that creates a quad surface based on 4 spline shapes.

Usage
Pick up your 4 splines, set the number of subdivisions and click on Build Surface. You can reverse the order of each shape with the "R" button.

UV to MESH

4 votes

- quickly detach mesh elements from UV seams.
- Flatten the Mesh following the UV.
- go from your mesh to the flatten one with a morpher

Updates :
– faster algorithm
– better edge separation, avoid separate triangle faces

rapidTools toolset

26 votes

The Download is now live on the rapidTools website!

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Oblong and Oblong Void Primitives

2 votes

Oblong and Oblong Void is a pack of two primitives for 3DS Max.
Change parameters in real time. Map coordinates. Separated materials ID.