Tagged 'modeling'

rapidTools toolset

19 votes

The Download is now live on the rapidTools website!

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BodyFast Rigging Character

0 votes

BodyFast

ONE CLICK GEOMETRY ONE CLICK RIGGING ONE CLICK ANIMATION
>>>>>>>>>>>>>>>>>>>>>>>>>>>FAST>>>>>>>>>
BODYFAST IS A COMMERCIAL SCRIPT THAT ALLOW YOU TO
CREATE A CHARACTER THAT IS READY TO LOAD MOTION_CAPURE FILE,
AND MOTION_TRAKIN FOR THE FACE ANIMATION..
WATCH THE ALL VIDEOS AND YOU SEE HOW THE CHARACTER WORKFLOW IS FAST
WITH BODYFAST
(FIND HIGH DEFINITION VIDEO ON MY WEBSITE)
IF YOU ARE INTERESTED CONTACT ME BY E-MAIL "[email protected]"
OR SMS AT "+39 3478985253".
THE PRICE IS 33€ OR LESS ....CONTACT ME.

Unify / Flip normal polygons

84 votes

Use this script to make normal polygon of the objects.
Unify or flips all the faces of multiple selected objects with/without accses to SubObjects level.

New UI

SuperExtruder

42 votes

Wall Worm Model Tools

58 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features


  • DMX*, SMD, VTA, QC, VTF, VMF, MAP and more Exporters
  • Native MDL Loader (3ds Max 2015+)

miauu's Script Pack vol.1

10 votes

miauu's Script Pack is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.

miauu's Script Pack include:

Modifier Auto-Select

47 votes

This is a tool I put together because sometimes you have to work with modifiers on multiple nodes and the modifiers aren't at the very top of the stack. You’re constantly having to select the node and then selecting the proper modifier. Prime example of this is when you have a turbosmooths on top of all of your geometry while you are either skinning or modelling. It would be much easier, and save quite a bit of time, if every time you selected a node you just automatically were on the skin modifier or edit poly modifier.

Advanced Painter

255 votes

Advanced Painter is a modular brush-based distribution tool derrived from the Nature Painter script. This tool comes with 7 inks:

  • Grass: to create grasses; Grass: to create simple grasses
  • Hair [new]: used to create simple hair/fur (or as guide hair for Shag:Hair
  • Randomizer [new]: a variation of Scatterer used to randomly distribute a selection of objects.
  • Stone: to create simple stones and peebles.
  • Spaghetti: spaghetties, noodles, wires and other long things maker.

Morphix

24 votes

Morphix reorders the vertices of one model to match the vertex order of another model. This obviously only works for models which share the exact same number of vertices, edges and faces. Also, the topology of both objects have to be the same.

Subobjects Converter

6 votes

v2.93
Change knot type of splines by press Ctrl+1 (Corner/BezierCorner) or Shift+1 (Smooth/Bezier)
Изменение типа узлов сплайнов по нажатию Ctrl+1 (Corner/BezierCorner) или Shift+1 (Smooth/Bezier)



Converts subobjects by shortcuts.
Indispensable tool for work in the Expert mode.
Конвертирует подобъекты по горячим клавишам.
Незаменимый инструмент для работы в режиме Expert.

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