Tagged 'modeling'

UniAttach-Detacher

14 votes

v2.6
Improved Attachment algorithm for a large set of objects
Added a geometry filter in attach to avoid errors
Улучшен алгоритм аттача для большого множества объектов
Добавлен фильтр геометрии в аттаче для избежания ошибки

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

Mesh Insert

3 votes

Mesh Insert is a new 3dsmax plugin inspired from Polystein for Modo ( http://pushingpoints.com/v2/the-pushing-points-polystein-kit-for-modo/ ). It speeds up your modeling process by replacing face selections by an asset from your library.

Features :

UniRemover

18 votes

v9.2:
Fixed bug on splines and call winexplorer
Исправлена ошибка со сплайнами и вызовом проводника

And all this works by single button

Morphix

24 votes

Morphix reorders the vertices of one model to match the vertex order of another model. This obviously only works for models which share the exact same number of vertices, edges and faces. Also, the topology of both objects have to be the same.

SuperExtruder

42 votes

Subobjects Converter

6 votes

v2.93
Change knot type of splines by press Ctrl+1 (Corner/BezierCorner) or Shift+1 (Smooth/Bezier)
Изменение типа узлов сплайнов по нажатию Ctrl+1 (Corner/BezierCorner) или Shift+1 (Smooth/Bezier)



Converts subobjects by shortcuts.
Indispensable tool for work in the Expert mode.
Конвертирует подобъекты по горячим клавишам.
Незаменимый инструмент для работы в режиме Expert.

Poly Flow

19 votes

Poly Flow is a set of scripts designed to help the modeler with the everyday boring task of rearranging edges. It makes predictable changes to the topology giving you want you want.

Function Sculptor

3 votes

zOffset = x^2-y^2

Function Sculptor is a scripted plugin that deforms meshes, polys or splines according to an arbitrary, user-input function. This allows easy creation of an endless variety of smooth, precisely curved surfaces. It also enables the mathematically precise curving of splines for extrusions, path-deforms and lofts.

It uses the world-x, y, and z coordinates of points to displace those points in world-z.

Editable spline shape with 2 sub-splines, before and after sculpt:

Wall Worm Model Tools

58 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features


  • DMX*, SMD, VTA, QC, VTF, VMF, MAP and more Exporters
  • Native MDL Loader (3ds Max 2015+)

rapidTools toolset

20 votes

The Download is now live on the rapidTools website!

*** If you can't reach my website, try using ultrasurf, which is a free VPN extension for google chrome ***

Syndicate content