Tagged 'modeling'

Smart Collapse

5 votes

Here's a script that avoids many of the shortcomings of the standard - shipping Collapse Utility. Hope you find it useful.

Subobjects Converter

8 votes

v3.05 Fixed error in standart primitives by Convert to poly
v3.04 Fixed bug of enable Subobjects from create mode
v3.03 Fixed bug of Subobject 5
v3.02
Added Select All Hard Edges by pressed Esc+2 If current subobject is Edges and not selected edges
Добавлено выделение всех жёстких рёбер по нажатию Esc+2 При условии что подобъект в данный момент это рёбра и не выделено ни одного ребра.

v3.01

UniRemover

23 votes

And all this works by single button

v.9.58
Fixed bug for Middle reduction edges (by Esc+Key for loop Edges)
Исправлена ошибка удаления рёбер с усреднением (для петли рёбер по нажатию Esc+кнопка скрипта)

miauu's Script Pack vol.1

13 votes

miauu's Script Pack is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.

miauu's Script Pack include:

Advanced Painter

258 votes

Advanced Painter is a modular brush-based distribution tool derrived from the Nature Painter script. This tool comes with 7 inks:

  • Grass: to create grasses; Grass: to create simple grasses
  • Hair [new]: used to create simple hair/fur (or as guide hair for Shag:Hair
  • Randomizer [new]: a variation of Scatterer used to randomly distribute a selection of objects.
  • Stone: to create simple stones and peebles.
  • Spaghetti: spaghetties, noodles, wires and other long things maker.

rapidTools toolset

29 votes

The Download is now live on the rapidTools website!

*** WEBSITE AVAILABLE FROM BRAZIL AND CHINA AGAIN ***

Straighten Edge

66 votes


Straighten Edge – MAX script, allows to project and after it to place selected vertex/edges on the given straight line on the Editable Poly object, Edit Poly modifier and Editable Spline & Line objects.

NURMS Toggle All

4 votes

"Toggles the Use NURMS Subdivision setting of all editable poly objects. This is useful if you have scenes with heavy poly count in poly objects and want to speed up viewport display"

SuperExtruder

43 votes

Detriangulator

190 votes

 

This tool is intended to remove diagonal edges from triangulated editable poly.

Optional features are:

- keep edges that have angle between faces more then specified (set 0 if this feature is not needed)

- keep UV border edges (only 1st UV channel used)

- keep non-smoothed edges

Syndicate content