MCG FFS

10 votes
Version: 
1.02
Date Updated: 
08/04/2016

 Installation: Scripting, Install Max Creation Graph...

Max2017 should work straightaway, for max2016 ensure you have SP3 properly applied then Extension2 (maybe 1 would work too...can't be sure)

FFS...Floor Flux Sake !!! I empower you to take the Red pill or Blue pill....go into the graph and choose your destiny on the far right...Fastest compile time could be a second (Blue pills) or slowest (Red pills), with all functionalities, up to 15 secs !!! But once you've compiled the graph, it should be pretty quick.

No, you're not getting the TriBlade !!!

For those who don't follow the FB MCG usergroup, this will use any custom geometry as a tile/panel, plus also any closed spline..ie. an NGon. Of course, you'll have to do your own, thickness, bevel...etc for a custom mesh. The Oxley pattern is flat...too hard for me to do a built-in bevel for that... Here's a very quick example of using a closed spline...go nuts...

ver 1.01: fixed gap bug for Windmill and Basket

ver 1.02: fixed ID bug for Multi IDs....thanks to Cletus Bucktooth for discovering the bug...(while fixing the Sh**house Door)

3ds Max Version Requirement: 
2016
Other Requrements: 
2016 + SP3 + EXT1/2, 2017
Video URL: 
AttachmentSize
vu_ffs_1.00.zip46.4 KB
vu_ffs_1.01.zip46.41 KB
vu_ffs_1.02.zip47.88 KB

Comments

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vusta's picture

not possible

to use custom perimeter with MCG. I have done a Houdini version here where it IS possible

http://forums.odforce.net/topic/29339-vutile/#comment-165981

for curved surface...dunno if it makes sense... I can see tiling/floorgen on a flat surface only

alnoman's picture

On a cutom area & curved objects

Hi, im trying to use it like floorgenerator. i think it can be alternative but its need to work on a custom area or plane also on curved plane. then it will be an all in one tool.

Yusuf_ES's picture

Thanks

Vu, your MCG tool is great!

vusta's picture

not a modifier...

find it in Create Geometry tab>Vu

yahya1984's picture

Question

Hello Mr
After installing the script correctly script does not appear to me within Modvair What is the reason
Thank you

vusta's picture

ver 1.02:

- fixed ID bug...it was random...but they were all the same ONE...now they're random....AND different

vusta's picture

can be done...

but it's quite clunky and also the graph is complicated enough already... I simply use this script:

http://www.scriptspot.com/3ds-max/scripts/elements-to-objects

I assign the script (Category Toolbox) to my quad menu under convert to mesh/editable poly blah blah....just add it to the end of this list, so once you've done your tiling, rclick to convert to objects...done..easy...great script

Please note, it will delete the original FFS MCG so if you want to keep your settings...make a copy before converting to objects.

jaekabs's picture

Great Script.

Hey, awesome script!
I have a question though, and it might be a no-brainer, but can I divide the floor tiles into single objects?

vusta's picture

no update...

but there's been a few ppl saying can't install...please see instructions at the top.

vusta's picture

ver 1.01:

fixed gap bug for Windmill and Basket.

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