MCG FFS
Installation: Scripting, Install Max Creation Graph...
Max2017 should work straightaway, for max2016 ensure you have SP3 properly applied then Extension2 (maybe 1 would work too...can't be sure)
FFS...Floor Flux Sake !!! I empower you to take the Red pill or Blue pill....go into the graph and choose your destiny on the far right...Fastest compile time could be a second (Blue pills) or slowest (Red pills), with all functionalities, up to 15 secs !!! But once you've compiled the graph, it should be pretty quick.
No, you're not getting the TriBlade !!!
For those who don't follow the FB MCG usergroup, this will use any custom geometry as a tile/panel, plus also any closed spline..ie. an NGon. Of course, you'll have to do your own, thickness, bevel...etc for a custom mesh. The Oxley pattern is flat...too hard for me to do a built-in bevel for that... Here's a very quick example of using a closed spline...go nuts...
ver 1.01: fixed gap bug for Windmill and Basket
ver 1.02: fixed ID bug for Multi IDs....thanks to Cletus Bucktooth for discovering the bug...(while fixing the Sh**house Door)
Attachment | Size |
---|---|
vu_ffs_1.00.zip | 46.4 KB |
vu_ffs_1.01.zip | 46.41 KB |
vu_ffs_1.02.zip | 47.88 KB |
Comments
Thanks
Vu, your MCG tool is great!
www.yusuf.es
http://blog.yusuf.es
http://yusufes.turbosquid.com
not a modifier...
find it in Create Geometry tab>Vu
Question
Hello Mr
After installing the script correctly script does not appear to me within Modvair What is the reason
Thank you
ver 1.02:
- fixed ID bug...it was random...but they were all the same ONE...now they're random....AND different
can be done...
but it's quite clunky and also the graph is complicated enough already... I simply use this script:
http://www.scriptspot.com/3ds-max/scripts/elements-to-objects
I assign the script (Category Toolbox) to my quad menu under convert to mesh/editable poly blah blah....just add it to the end of this list, so once you've done your tiling, rclick to convert to objects...done..easy...great script
Please note, it will delete the original FFS MCG so if you want to keep your settings...make a copy before converting to objects.
Great Script.
Hey, awesome script!
I have a question though, and it might be a no-brainer, but can I divide the floor tiles into single objects?
no update...
but there's been a few ppl saying can't install...please see instructions at the top.
ver 1.01:
fixed gap bug for Windmill and Basket.
good to hear...
enjoy...
thanks for help! I've
thanks for help!
I've installed Max 2016 SP3 with Ext1\2 and then installation of FFS completed succesfully.