MCG RandomRotateMeshes Compound

0 votes
Version: 
1.02.00
Date Updated: 
07/10/2015

This compound is for random rotation of meshes (array). Currently, randomization would rotate one direction only (either positive or negative)...absolutely hate OneDirection !!!! So use your maxtool to call this compound for true randomization, ie. if you want to rotate randomly up to 10degs, then it actually does from -10 to +10degs Please note this requires compound CacheValue from the Sample Pack so you should install that. It also requires compound Remap from here: http://cganimator.com/mcg-blendedboxmapping-modifier/ So you'll have to thank Changsoo or Peter Blackearth for it. Howwever, I've included the 2 compounds in a separate zip file for your convenience.

If you find Max often complains about missing compound, just copy Remap.maxcompound straight into

C:\Users\xxx\Autodesk\3ds Max 2016\Max Creation Graph\Compounds

Ver 1.01.00: updated so that new randomization is evaluated only when the rotation seed is changed, NOT when you vary ANY parameter. Also added new compound, CacheValueUntilSeedChanged for obvious reason.

Ver 1.02.00: minor tidy up.

Vu.

3ds Max Version Requirement: 
2016
Other Requrements: 
MCG Sample Pack
Video URL: 
AttachmentSize
randomrotatemeshes_1.00.00.zip1.11 KB
cachevalue_remap.zip1.19 KB
randomrotatemeshes_1.01.00.zip1.12 KB
cachevalueuntilseedchanged_1.00.00.zip593 bytes
randomrotatemeshes_1.02.00.zip1.13 KB

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vusta's picture
dori3d's picture

"clone on path" option

Very nice tool. Can you add a "clone on path" option?
Thanks for sharing man!

vusta's picture

updated and added new compound CacheValueUntilSeedChanged

added new compound CacheValueUntilSeedChanged so that the only praram that affects a specific randomization is the seed for it...NOT any other parameter

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