MCG RandomRotateMeshes Compound
This compound is for random rotation of meshes (array). Currently, randomization would rotate one direction only (either positive or negative)...absolutely hate OneDirection !!!! So use your maxtool to call this compound for true randomization, ie. if you want to rotate randomly up to 10degs, then it actually does from -10 to +10degs Please note this requires compound CacheValue from the Sample Pack so you should install that. It also requires compound Remap from here: http://cganimator.com/mcg-blendedboxmapping-modifier/ So you'll have to thank Changsoo or Peter Blackearth for it. Howwever, I've included the 2 compounds in a separate zip file for your convenience.
If you find Max often complains about missing compound, just copy Remap.maxcompound straight into
C:\Users\xxx\Autodesk\3ds Max 2016\Max Creation Graph\Compounds
Ver 1.01.00: updated so that new randomization is evaluated only when the rotation seed is changed, NOT when you vary ANY parameter. Also added new compound, CacheValueUntilSeedChanged for obvious reason.
Ver 1.02.00: minor tidy up.
Vu.
Attachment | Size |
---|---|
randomrotatemeshes_1.00.00.zip | 1.11 KB |
cachevalue_remap.zip | 1.19 KB |
randomrotatemeshes_1.01.00.zip | 1.12 KB |
cachevalueuntilseedchanged_1.00.00.zip | 593 bytes |
randomrotatemeshes_1.02.00.zip | 1.13 KB |
Comments
try this one...
http://www.scriptspot.com/3ds-max/mcg/mcg-marching-ants
"clone on path" option
Very nice tool. Can you add a "clone on path" option?
Thanks for sharing man!
www.doriancga.blogspot.com
www.dorianBUSHI.com
2d-3D Artist
updated and added new compound CacheValueUntilSeedChanged
added new compound CacheValueUntilSeedChanged so that the only praram that affects a specific randomization is the seed for it...NOT any other parameter