Cloth Deform
Cloth Deform is a modifier which creates cloth-like wrinkles on top of any mesh deforming modifier, which squashes/stretches its edges (e.g. Skin). It is history-independent, so it gets a single mesh as an input and transform it into a wrinkled-state based on its rest pose. It doesn’t do any simulation, so to see the result at frame 100 you don’t have pre-sim the (0-99) range, like in any other cloth simulators.
Available for 3ds Max: 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022.
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kon0.jpg | 618.37 KB |
kon1.jpg | 407.48 KB |
clothdeform.jpg | 261.68 KB |