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Polyvis

7 votes

Polyvis is a maxscript utility intended to help artist determin what polygons on certain objects are visable to a particular camera during animation of that camera/objects. The utility is especially intended to determin what polygons are visable on weapons in FPS games...

YUZKONTROL 2.0 TEST

26 votes

Super Dupper Rock Replacer 2000 Elite

2 votes

I made this very simple took at work a few days ago to replace dummy rocks that the layout artist has placed with my high rez vray proxies. It does not replace multiple objects at once by design. It is created so that I can hand place my library of Rocks quickly and with some customization.

What it does:

MAXScript tutorials. Procedural Modeling (Spanish)

2 votes

En estos vídeos, aprenderás a crear un pluging de objeto en 3ds Max, usando la superclase SimpleObject.
Un plugin de objeto define una geometría basada en triángulos, cuya posición, número y orientación, forma un volumen en el espacio 3D. Estos objetos, pueden ser cajas, esferas, o cualquier cosa. En muchos sentidos es similar a las primitivas estándar de 3ds Max, pues el objeto puede variar de tamaño y de número de segmentos.
Estos videos, son parte de las materias de scripting de la Ingeniería en Animación Digital en la Universidad Panamericana en Guadalajara, México.

Proxy Manipulator

53 votes

Proxy Manipulator

 

Proxy Manipulator

 

 

I had this idea for a simple controller that would filter manipulations and pass them on to other objects. It is based on the 'Gizmo Transform' controller that comes with CAT, but this one is a lot more sophisticated, and can do a few more tricks.

move to origin

1 vote

the script allows you to move selected object/s to 0,0,0 coordinates.

useful when moving imported cad files or 3d files to immediately move your objects to 0,0,0

note: it uses selected objects center for reference

v.1.1 - now works on group/s
v.1.0 - initial script

3ds Max Random Splash Image Loader

32 votes

framer

9 votes

framer is a mousetool used to very quickly change renderheight and -width. This is great for rendering regions or single objects of your scene, similar to a blowup render, but with variable aspect ratio. When dragging the frame, the aspect ratio changes interactively in the viewport. For further explanation please visit my website. Feedback welcome!

clothBatchSim

17 votes

This is a simple way to simulate multiple cloth simulations in 3ds Max in one go. It will find all cloth modifiers in your current selection of objects and simulate them one after another, thus you don't have to start each manually.

 
After simulation it will show start and end time, so you can see how long the process took.

Short explanation video (1min) here:

 

selection tools

12 votes

Several macros to set coordinates system - toggle window/crossing selection - and to change axis restriction. Put them into your favorite quad menu - and you can ditch the main toolbar away. Good for viewport-space-hungy users.

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