Polyvis

7 votes
Version: 
beta 0.3
Date Updated: 
04/29/2001

Polyvis is a maxscript utility intended to help artist determin what polygons on certain objects are visable to a particular camera during animation of that camera/objects. The utility is especially intended to determin what polygons are visable on weapons in FPS games...

Additional Info: 

View the detailed PDF Tutorial!

This is a beta version and because of that the author of this utitily does not take responsability for any damage using this utility may cause to the users data - hardware - software or mental state.

Beta notes:
If at some point during the analyze procedure the script would be unable to continue the viewports may become locked. This is because Polyvis turns them off to speed up the process and when its unable to finish the job could not turn them on again. You can then manually turn them on by opening the Maxscript Listner (F11 by default) and executing this command: enableSceneRedraw() Or by restarting 3dsmax.

There may be some degenerative behavior when using subdivision sampling on faces or when working with very long animations that can eventually cause the computer to lock up so when doing either of these observe the computer. If you see anything strange going on simply exit the calculations by holding down the 'ESC' key.

As always with beta software you should save you works before you start working with the utility.

Version Requirement: 
4
Video URL: 

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
savascetin's picture

Hi there

Hi
I think its is a great script for environmental modelings. I tried to use your script on my environments (My environments are for single frame shots). But the script does not work under max 2012 can you please check the code for max 2012
Thank you
EDIT:
It works except for the blocked faces. Thank you for the script
Edit again:
Nope it does not work

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.