3ds Max | All

Multi Scatter

10 votes

With this tool you can Scatter object on top of other object up to 8 level,
you can use different object for each level and you can record face to use
for each level.

Smooth Manager

27 votes

This script helps you to manage Mesh/Turbo Smooth modifiers in the scene for all as well as selected objects in the scene

Polygon Coordinate System

4 votes

Lets you create new Coordinate System based on polygon selection in any geometric node.

Average Normals

65 votes

Average Normals is a MAXScript that averages all the vertex normals for each selected faces, so they all point the same direction.

 

Traffic generator for max 8-2012+

2 votes

Traffic generator

Instructions:

1.Traffic generator,One of the animation in a construction project, I used script.

MCG Simple Branches

1 vote

No....not L-system. Instructions here, don't ask me to hold your hands...the very least you can do is read a bit... http://area.autodesk.com/learning/mcg-whats-new-2018--sample-pack

If you're ultra lazy, you can just drag 'n drop the mcg into the viewport.

(of course, it can be done with 2016/17 too..but I ain't going backwards..)

Timeline tool

0 votes

This tool helps managing time range in similar way Maya and Motionbuilder allows.

Vray Proxy Time Shifter

1 vote

Vray Proxy Time Shifter (maxscript tool)

A 3ds max script I created while working on Dubai TV ID 2018, it saves alot of time while manipulating time offset for Alembic data imported using vray proxy loader.

It has two modes:

1- Offsetting the animation based on its distance from a helper.

2- Manually input the start time.

MCG Mirror Morph

3 votes

This MCG will mirror the form of your geometry across an axis for creating morph targets. The Form/Shape is mirrored, not the geometry itself or vert IDs as this would render the targets useless. The geometry's form/shape should be symmetrical (pivot centred) but vertex distribution does not have to be symmetrical, as can be seen with model with one eyebrow. Modify your target and the mirrored result is updated live, not like some static, dead end mirror/skinwrap method.

Requirements: Max 2016/17/18

Installation:

Inset by Smoothing Group

12 votes

As the mcg installation process was pretty convoluted, I decided to redo the InsetBySmoothingGroup modifier in maxscript - the speed is the same and you don't have to care about different versions of max behaving different, connecting disconnected nodes and all that stuff. Now it's just one .ms file, and there's no vertex weld needed either.

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