Tagged 'rotation'

Auto Align UVWMap

3dsMax Script for applying UVW Map Modifier Depending on Selected Edge or Longest Edge of each Face .

UPDATE 1.4 :

• Fix UV Modifier Alignment .

• Set Coordinate system to Local (getting wrong result on other coordsystems) .

UPDATE 1.3 :

• Improve the Function of Grouping Faces by Angle .

Mapping Operations

1 vote

Mapping Operations is designed to help you apply various relational functions, by relating directly one set of user selected objects to another set as a mapping text file.

Object's Normal Fix

1 vote

Small Scripts to fix the Normal of selected shapes (Exrtude Direction)  .

- Select Shapes to Fix .

- Run the Script .

- One LeftClick on any Surface to get the Normal from it , then RightClick to Exit .

Another Script Added to Auto Fix Shapes Orientation .

* If you have 3d Curved Shape its better to use the First Script to do Manual Fix .

- UPDATE 1 :

• Make the Macros Visible/Enabled When the Selection Contain Shapes .

- UPDATE 2 :

Rolling Ball

Rolling Ball, is a Script for 3Ds Max that allows the automatic rotation of a ball in any direction and on any surface.

The Script mathematically calculates how much the ball should rotate and in what direction. Considering the distance traveled and the radius of the ball.

Align to Faces

A 3ds Max Script for Aligning Selected Objects to Picked Object's Faces .

Mass Randomizer

Mass Randomizer 1.9

The ability to Randomize

HoHa Camera HandHeld

Hello.

Here is another script for the community.

I was looking for a good camera shake - handheld generator for 3ds max. Couldn't find any. So I decided to write a script to make that happen. ( Didn't we all? :))

Roll

1 vote

Roll is a new modifier for 3dsmax.

It’s never been that easy to Roll any geometry over the ground like if it was a physique simulation, but you now have full artistic control over its animation.

Face Breaker

This is a short script to automatically detach faces from an object.
Select as many objects as you like at the same time.
The script will preserve the local rotation of each face so that an object can be easily "exploded" along its normals.

Installation: