maxplugins's blog

Max to Sunflow Exporter v0.24 released

I've released another new version of the SunFlow Exporter. This one adds a few features and bugfixes:

- adds support for Hair and Fur modifiers
- adds support for the Amb-Occ shader
- adds support for Multi/Sub-Object materials
- adds a "Skip geometry" checkbox. Useful if you've already exported your geometry, and just want to fiddle with the materials or sunflow settings

Max to Sunflow Exporter v0.22 released

I've released a new version of the SunFlow Exporter. This one adds a number of small features and bugfixes:

- adds the "Enable Jitter" option to the Sampling settings
- adds support for spherical cameras (the old exporter only had support for the fisheye camera)
- adds an option for importance sampling to the IBL settings
- adds a setting for SunSky turbidity

Max to Sunflow Exporter v0.21 released

At last there's an update for the Max exporter Very Happy

This update adds quite a few changes:

- fixes a bug with incorrect scaling of instances

- fixes a bug with instanced materials not always being recognized

Map Converter v1.1 released

I've just posted a new script which searches your scene for bitmap textures and then converts them to memory-mapped .map files for use in mental ray.

Max to Sunflow Exporter v0.20 released

I've updated the script again, adding instanced objects, meshlights, light sample settings, and a couple of small bug-fixes.

Sunflow exporter v0.19 released...

Right, the next update is finished... 

What's new in v0.19: 
- adds image-based lighting 
- fixes a problem with German-language Max not finding cameras 
- fixes a problem with mental ray shaders stopping export 
- fixes a bug where the exporter tried to export UVs that didn't exist 

Another update for the Sunflow Exporter

I've just finished up the next update to the exporter.

Sunflow exporter updated...

I just updated the SunFlow exporter, mostly usability improvements, and a couple of little bug-fixes... 

Well, that was fun...

My first submission was a lot of fun, so I decided to write another script so I could do it all again...

I just uploaded my old Velocity Channel render effect, which I still regularly use on all of my HD work. 

My first submission...

Well, after having a good look around the new ScriptSpot, I like it! In fact, I liked it so much I decided to write a script just so I could submit it. Laughing Only joking...

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