3dsMas - Assign multiple textures/shaders to mesh (Tables)
i'm a new user here but I know this site for long time and already used somes of the scripts.
I got a demand. A big at my point of view.
I got a project that's pretty simple. Theres is 30 3D models of tables (a surface and the legs). The surface will be in 20 differents textures (bitmap) of wood and the legs in 4 type of metals (shaders).
So if you do the calcul here, I got 20 3D X 4 shaders X 30 bitmaps = 2400 renders to do.
Do you think it will be possible to create a script which automate the process of changing the texture of surface of the table and change the material of the legs and save the image ?
Thansk a lot and hope you can help me.