A better way to select object in 3dsMax's viewport.
The current problem with Max's default selection method is that is cycles trough all the object underneath the mouse pointer, resulting in endless clicks to get the right object. you'll get it in the end but it's not pretty.
So what does this script do?
The existing selecting mechanism is not altered, this just adds a few things.
When you now click on a stack of objects, and keep holding the mouse button down, you can move your mouse up/down to select objects further or closer to the viewpoint.