Tagged 'Scripts'

CamChanger

6 votes

Activates the scene cameras one after another - forward or backward.
Original idea by Sam O'Hare...

VRay Lens Effects Presets Manager

38 votes

Save settings lens effects for Vray.

Save settings lens effects for V-Ray

DetachElements

23 votes

Seperates all the elements of a selected object into seperate objects themselves. Will work on editable polys - editable splines and editable meshes. Renames the newly created objects based on the originals name. Detaching function for splines is different from that of meshes and polys (does not center pivot/reset object)

Quick Parent

8 votes

A script for 3dsMax 5 - 2013 eliminating the need for the native link tool by replicating the classical Maya workflow: Select objects and execute script (e.g. by pressing the P-key on the keyboard - in case you choose to define P as it's shortcut). All selected objects become parented to the last selected object.

Set and Select ObjectID

0 votes

All is in the Title...

Drag in Viewport to install ObjectID Macro, Drag again to Uninstall.

 

Customize > Customize User Interface...

Category : "CopScripts"

Dotnet Property Inspector

16 votes

.Net Property Inspector

P909 Object Material Tool

17 votes

Hi,
this is a collection of macros that I use every day in my shading/texturing workflow. You'll find eleven buttons which do the following task:

Selection tools
- by instance: looks for instances of selected object and select them
- by material: yeah, you can do this by clicking MaterialEditor->selectByMaterial but... I find this too slow. Just a click and go.
- by modifier: select all objects in the scene that have applied an instance of the first modifier in selection stack. (useful for displacements and uvmaps)

maxscript to turn off backface cull on all objects

1 vote

Simple maxscript to turn of the backface cull on all scene objects.

Script is here: https://gist.github.com/2392735

multisubobject material from folder

1 vote

Please use this on a trial scene first

This script creates a multi-subobject material from selected maps in a folder.
Please see that you select only compatible map types as it can give errors

jEasyrenderer

1 vote

- Change renderer
- Change size render
- Change mode render
- Run fast render o production render

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