Tagged 'Scripts'

Q.A.C. (Quick Assign Color)

11 votes

This little and funny Script, allows to change Wirecolor and Standard Material to a selected object without open and change the diffuse color in Material Editor. Very useful for quick application of basic colors on the object.

Q.a.c.

MR_Proxy_BakeAll

27 votes

This scripts enable you to change selected objects(with animation) to mr_Proxy objects.
And you can change some parameters of selected objects all at once.
Caution: If you wanna use property "AnimOffset", you have to apply Skin modifier or
other deformation modifier to an object, whose animation is just drived by linked hierarchy.

How to use: Just put this script to \3ds max root\ui\macroscripts\. Then, start up 3ds max,
and go to "Customize"->"Customize User Interface". You can find this script in a category "DSTRUEVISION".

matMerge

12 votes

"Lets you select the name of a material in the scene - the script merges all materials with the same properties:

  • ambient color
  • diffuse color
  • specular color
  • shinness
  • shinness strength
  • opacity
  • diffuse map
  • "

    Assign Vertex Color by AutoIt

    5 votes

    pressed Assign Vertex Color by maxscript

    v1.5  : if no lights  , auto create skylight

    1. run  _Assign Vertex Color by AutoIt v1.5

    2. setup Radiosity and calculation

    3.select obj   , press "Bake Radiosity to Vertexpaint Layer"

     

    Height Colorizer

    14 votes

    Originally created for a request on the ScriptSpot forums: http://www.scriptspot.com/forums/3ds-max/scripts-wanted/material-id-percentage-by-height-like-beiging-watercube-auditorium. The script will take every object selected and assign a wirecolor depending on the item's height relative to the total selection height.

     

    Running the script will create a rollout with a few options:

    E-lights

    15 votes

    Script originally based on the code from E-light 1.02 by Ronnie Olsthoorn - new features detailed below.

    'This script generates a geosphere with lights on its vertices. The lights can be coloured using a bitmap. The settings let you create a lightdome that simulates complex environment light.'

    Scene explorer expansion pack

    31 votes

    including light and camera lister for Mental Ray, VRay and Maxwell render.

    ** Updated to work with 3ds 2008, 2009, 2010 **

    Stretch Bone Indicator

    8 votes

    This script will setup a script controller on the scale controller of the bone. The script controller will monitor whether the bone is being stretch below or beyond a set value, and color the bone to a user defined color.

    The concept is taken from the free tutorial by Chris Thomas at; http://www.cg-academy.net/pages/free_tutorials/tut_scripted_color_to_length/tut_scripted_color.php

    Muscle Setup

    15 votes

    This script will setup either a bone or a cylinder (with a flex modifier), between two points.

    Just drag and drop into 3ds max. The script can accessed be under the "Toke Scripts" category.

    Material Copier

    9 votes

    Simple script that will copy a material from object to another, even if the material is undefined.

    Just drag and drop into 3ds max. The script can accessed be under the "Toke Scripts" category.

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