Tagged 'Scripts'

XSnap

7 votes

"This tool is use for aligning Object -Quad or Edge from a source object to a destination object quad. It move the face and align it with the destination Object -Quad or Edge.And more it allow :

  • Snap the vertex of the moved Quad -O or E to destination Quad -O or E.
  • DrawPath

    2 votes

    Makes it possible to create a spline - which repeats the trajectory of the motion of an object or one of its vertices

    EPolyCounter

    2 votes

    "Simple tool that displays the triangle face count on Editable Poly and Editable Mesh objects. You can select multiple objects at once - and it works in Sub-Object mode.
    Original script by Fred Ruff"

    TriCounter

    4 votes

    Displays the triangle count of the currently selected mesh or poly object on the status line.

    Bevel Lite

    7 votes

    A version of Bevel with far fewer controls - streamlined for doing what I use it for 99% of the time: chamfered extrusions.

    batcher

    8 votes

    (it's a badger - get it?) one of the most important features of photoshop is to batch process a whole bunch of files at once with a pre-made action.

    Toggle Key Mode

    2 votes

    Toggle key mode.

    Pluck

    5 votes

    An extension of magnetic 1.5 - pluck 1.1 is the first tool that allows you to quickly paint feathers on a mesh surface. Once attached - the feathers will automatically retain their position/orientation as the underlying surface is animated. Besides attaching feathers one by one - you now have the option to paint a whole row of feathers at a time.

    Create_HI_BoneChain.ms

    2 votes

    This script is for use with the naming convention described in the Tutorial section.It lets you create a bone chain based on the orientation of a selected object.Once creation is complete you will be prompted for the name of the part that the bone chain i

    Check_Objects_For_Modifiers.ms

    2 votes

    Use this script to check all the objects in the scene for modifiers

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