Tagged 'Scripts'

Create_Joint_Def.ms

0 votes

This script creates a joint Def Object from a Def object. This script requires the use of the naming convention described in the Tutorials section.Required File: TiM_Lib

Freeze_All_Skel_Objects.ms

6 votes

"Use this script to Freeze all "Skel" objects"

LockUnlock_Rotation_Z_Lock.ms

4 votes

Enable Z Rotation Lock for the selected objects

UI_Align_Rotation_YZ.ms

1 vote

Align Position Rotation and Scale of selection to target from Center to Center

Multi Camera Renderer

6 votes

Allows to render multiple cameras from a list defined by user : -> Save/Load capabilities for list of cameras and interface parameters -> Rendering log file generation -> Optionnal user defined script can be executed before each camera rendering -> Optionnal user defined script(s) can be executed anywhere in camera rendering list -> Frame selection for each camera to be rendered -> English and Fre

Unreal Grid tool

7 votes

Quickly set the grid size to unreal engine (or some other game engine ex: Doom3 - Quake...) units using keyboard shortcut - toolbar or quad menu.

FitMS

6 votes

Mesh tessellation based on the Catmul Clark algorithm. Works on editable poly objects.

Inheritance_Position_Y_On.ms

9 votes

Enable Y Position Inheritance for the selected objects

Mirror_Blue_to_Green_Bones.ms

5 votes

This script will execute the mirror bones function in skin.

SelectedVert_Weight_to_0.ms

2 votes

Bind this script to a hotkey and use it to Decrease the weight for each vert for the selected bone to 0.

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