Tagged 'Scripts'

CheckUNC

2 votes

"Examines a scene's materials for filenames that are not UNC compliant. This helps avoid network rendering server failures due to 'File not found' errors."

WkLayerManager

6 votes

"The very good script of David Humpherys - slightly modified. It creates a set of layers - exactly as in Photoshop - to classify objects of your scene. They are easy to select - hide or freeze. You can even use an alternate material for rendering!

PanoTour

4 votes

"Uses a helper object to place panoramanodes and render for each node a spherical panorama and generates optimized htmlfiles. You can also connect the nodes - so that you can generate a whole tour!
It works in 3ds max/viz 4 or 5 - with brazil - vray -insight - scanlinerenderer and fR."

trackViewFlatten

3 votes

This script is a Scripted TrackView Utility for Max r5 that will flatten out the hierarchy of the list in trackview. This is useful during animation - when you only want to see the leaf nodes in trackview.

Disc Object

6 votes

Builds a disc like the top of a cylinder. Inspired by the need to build collision planes for Mayim Walkabout. This is a conceptual extension to a plane object - but this is a flat one-sided circular disc rather than a rectangle. Supports ellipse shape.

Multi-Render

4 votes

Renders all cameras in the scene with current render settings - sending the jobs to the Backburner Manager. Will need editing if you use a non 255.255.255.0 subnet mask.

Hide Trajectories

3 votes

A simple tool that hides all of the trajectories in the current scene.

Posture_Temp_Paste.ms

3 votes

Use this script to paste a posture. Use this with the other Hotkey scripts Posture_Temp_Copy

ReCreate_Bounding_Box.ms

4 votes

Use this script to ReCreate Bounding Boxes for the selected Bounding Box objectsThe script will create a new BBox and use the same name and the same parent.Then the original object will be deleted.

Select_Edge_Loop_then_Remove_Edges_and_Verts.ms

2 votes

While you have an edge selected executing this script will select theedge loop then remove the edges and verts associated with them

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