Tagged 'Scripts'

ShowObjectSelection

5 votes

Displays mesh data in the MAXScript Listener and saves an objects verts/faces to an ascii file.

Note Tracks

3 votes

Two scripts - NoteTrack_Extractor will write an ASCII file with ALL NoteTracks in a scene. NoteTrack_Importer will read this ASCII scene and let you import any of the exported tracks to any object track in the current scene.

"MAXscriber - formerly k.a. ""Inscriber"""

11 votes

Lets you stamp your frames with custom text including file name - frame number - smpte time code. Options for colors - animatable position and size - font - alignment - presets - plate and border display. Separate colors for Text - Plate and Border. Optional colo

Replace MapPaths

6 votes

Lets you replace substrings or whole paths of Bitmaps. Enter both Old and New string to replace only substring. Enter only New string to replace the whole path with the new string. Don't enter anything to remove all paths from all bitmaps. MAX will look into its Map Paths and use the first copy of the file it encounters. If there is no file on the Map Paths - the Bitmap will be missing.

RadioMapper Package

4 votes

Radiosity Mapper. Takes RadioRay meshes imported using the MAX 2.5 VRML Importer or WorldGrabber and creates bitmaps representing the radiosity solution.

EffectWare Scripts II

7 votes

Sphere's and sticks modeler - Tumble Generator.

LatLon Converter

4 votes

Convert between DecimalDegrees and DegreesMinutesSeconds formats of latitude and longitude. A macro script and an RCMenu script are provided.

SuperSlider Manipulator

4 votes

"SuperSlider Manipulator is an enhanced version of the original Slider with these new options:

  • Multiline Text Field for long descriptive names
  • Ticks and Major Ticks display based on the original Snaps
  • CameraMaker

    5 votes

    Changes your view from a perspective to a camera view in one click (including creating the camera).

    RandomTrackTiming

    5 votes

    Takes any tracks you have selected and randomly moves all the keys in the track forward or backwards by a random amount. Good if - say - you have 100 birds with the same wing flapping animation - this will change the timing from where they start flapping (without actually changing the length of time to do one full flap).

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