ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
"It allows you to associate a coordinate system type (screen. local. world. view. grid. parent) with a given object. Whenever the object is selected. the active coordinate system is switched to the associated coordinate system. This information is saved with the MAX file. So it will be there the next time the MAX file is opened."
A Rotator Helper script for 3ds max r5. Kind of like the one Sergio Mucino had. It generates 3 Torus - converts them to an editable poly rotates 2 of them and attaches them all into one object named Rotator Helper. This object as helper does have it's pivot coordinates already set to the world axis no matter wich viewport you create it in.
"hese 2 scripts offer an other way to do cartoon rendering in 3DSMax 5. Althought somewhat limited - they offer very good results. AnimeLand material is made from 1 up to 3 colors - separated by sharp edges or by gradients. An outline - made by mesh duplication (very useful for real-time rendering) or by a material - can also be added."
Submitted by Michael Comet on Fri, 2006-10-20 20:45
"This script is similar to what Max's 'Align Tool' does - except you can bind this to a nice hotkey or toolbar button. This will take all selected objects and snap them all to the position and orientation of the last selected object.
Submitted by marceflorestant on Fri, 2006-10-20 20:45
"Juggler is a utility script for Max 6 that randomizes different aspects of any object. It can randomize position - rotation - and scale attributes - as well as - object/wire color and the application of materials."