Tagged 'Scripts'

NormalMapperUI

NormalMapperUI provides a graphical front end to ATI's normal map creation tool - NormalMapper. The interface lets the user pick the input data they would like to use - the output format - and set all available creation options. The program then passes the information off to NormalMapper for the creation of the image.

MeshToSpline

Creates a spline from the vertices of a mesh object. One possible use would be to recreate a spline object if your spline has accidentally been converted into a mesh (say you collapsed a bunch of objects to editable meshes and didn't realize until it was too late that your spline had been selected too)

Add_Attachment_Controller.ms

This script allows you to take a selected object and add an attachment controller by dragging to the object you want to attach to

Flip_Normals_and_Collapse_Stack.ms

Use this script to add a normal modifier - flip the normals then collapse the stack

Model_Hair_Cycle_Splines_for_PivotToHairCoordSys.ms

Use this script to cycle between model hairs to hit the pivot to hair coordsys button.

FileIO_Save_Increment_Move_Current_To_WIP.ms

This Script will save the current max scene as an increment then copy the previous file to the WIP sub-directory.If there is no WIP sub-directory then one will be created.

LockUnlock_Rotation_Lock_Z_Toggle.ms

Toggle Z Rotation Lock for the selected objects

UI_Align_Pos_Z_Pivot_To_Pivot.ms

Align Position Z of selection to target from Pivot to Pivot

ISOWireRender

Renders the selected objects with 'overlapped' isowires. Object must be a unsmoothed base mesh with or without modifers. Changes nothing in the scene (undoes the temp changes)

Create Plate

Create a reference plate on a plane with width and heightconstrained to the image proportions.

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