Tagged 'Scripts'

Animation Timer - Animator's Stopwatch

7 votes

user interfaceAnimation Timer v1.7.ms

Animator's Stopwatch converts time to frames, with toolset allowing you to jump by frames or secs.

Toggle Hide

11 votes

User InterfaceToggle Hide v1.0.ms

 Hide layers and objects rapidly on mass. Also toggles 'view as box'

Sketch It

7 votes

User InterfaceSketch It v2.5.ms

Maxscipt tool to create simple sketches which have a hand drawn feel.

Material Check

7 votes

User InterfaceMaterial Check v1.0.ms

Maxscript to quickly find objects yet to have materials applied.

AutoCAD Commands

16 votes

Adds a toolbar with all AutoCAD Commands on it. Unzip all .CUI files in the UI folder and the ACAD.MCR file in uimacroscripts. A new AutoCAD toolbar will be created in all Interfaces.

Starting out big.

I've been working as a technical modeller for two months now, after a four year game design education. Speed and low polycount is crucial so, shortcuts are the key.

I've come across one problem, i wish to solve with scripting.

Converting animation constraints, ie look-at-constraint to keyframes.

This is because our in-house exporter and simulator can't handle dummies or that kind of thing.

The way i've been doing it is manually copying and pasting every rotation coordinate for 100 frames. It needs to end! rawr.

Unhide&Select

8 votes

Enhancement to standard 'Unhide by Name' dialog: Select the chosen objects upon unhide!

Surface Toolkit

6 votes

Allows the trimming/branching of spline objects - and global transformation. Use this tool to add extra details to a Surface Tools object.

Map Loader

26 votes

1. Run script

2. In Max goto "Customize->Customize User Interface...->Toolbars
tab->Category: ColinScripts->Map Loader
" and drag "Map Loader" to a toolbar, click to run.

 

Loads maps into the material editor that exist in the scene.  Very straightforward. Support for special Mental Ray Maps and VRay Maps included.

 

Obj-Selector of obj without materials

16 votes

This short script allows the user to automatically select all objects in a scene that do not have a material or do have a 'Global Architectural' material applied to them.
This is useful especially for users who work with imported data from AutoCAD.

Simply drag and drop the script into your 3ds max viewport after the import process is finished, et voilà.

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