Tagged 'Scripts'

WriteCSM

16 votes

Export utility for exporting .CSM (Character Studio Marker) motion capture data from any object selection.

Wrap Deformer

7 votes

"A scripted modifier plugin that allows you to bind one polygonal object A to another editable mesh B. Any transformation/deformation of B will be transfered to A based on distance between vertices."

showBoneAxis

9 votes

Displays a small RGB icon at each bone's pivot point to indicate the local coordinate system; useful for adjusting bone orientations - for example.
View Example Image

ReadCSM

13 votes

"Import utility for importing generic .CSM (Character Studio Marker) motion capture data as animated point helpers. New: fff"

QuickSelection

9 votes

"Assigned to a hotkey - this will allow you to quickly select and unhide any named selections through shortcuts based on the first character of each selection.New: Alphabetical sorting and memory optimization."

MatchLightToView

5 votes

Works like the built-in 'Match Camera to View' command but for light objects.

LightMatcher

6 votes

LightMatcher will exactly match a 'Free Spot' to a camera. This is handy when using projector lights as an alternative to camera mapping.
1.21 fixes some stupid bugs

HollowCube

5 votes

My first public script for MAX3 (with help from Bobo - thanks a lot!) generates - err - well - a procedural hollow cube. ;-)

Autoexec

21 votes

This utility helps you to embed MAXScript code into any scene file. The code will then be run each time after the file has loaded - much like the old autoexec.bat file in MS-DOS.

ImagePlane

31 votes

"Scripted object plugin that will generate a parametric imageplane for a given camera; useful for matchmoving - previewing set extensions - combining live footage with CG etc.
New: plane non-renderable by default - buttons for quickly changing render/display state"

New in v1.45: Richard Annema from Splutterfish added support for Brazil v2 cameras

 

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