Tagged 'Scripts'

SuperExtruder

42 votes

Autodesk_Map to Bitmaptexture

0 votes

Looks for Autodesk_Map textures in Standard materials and converts them to BitmapTexture instead. Autodesk_Map maps often exist in Revit imports.

Version 2014-11-07:
This version now loops through all slots in a Standard material, and keeps most map properties - tiling, offset, etc.

BakeScript: VRay to Standard Copier

0 votes

To transfer maps from one type of material to another after a bake for game exporters that primarily look for Standard materials.

This is currently limited to just the diffuse map.

To use: Run the Macroscript and add it to a toolbar from the category: #_SP_BakeScripts

Attach by Same Material

0 votes

Attached all geometry with the same material to the currently selected object. This collapses to editable poly first, so make sure you're cool with that before you click. :)

Created for merging objects in heavy architecture scenes recieved in Max format with large numbers of individual objects.

Achitecture to Standard Material Converter

1 vote

- Upon running the script, it will ask for confirmation. (the script overwrites existing materials)
- Reports unconvertible materials in the output window
- Using the log, fix the remaining materials manually

v0.8 - original names should stick around on all materials now.

Visual Pivot Placer

38 votes

The image above says all. :)

Places the pivot of the selected object/s in one of the red colored circle.

For Editable Poly object/s you can place the pivot in the center of selected vert/s. edge/s, face/s.

Click with LMB on one of the red circle will tread all selected objects as one and the pivots of all objects will be in the same place.

AvizStudio Tools - ATiles

208 votes

ATiles is scripted 3ds Max plug-in for creating roof tiles, tiled floors, brick walls, fences, and more.

House Creator

0 votes

This script works at creating or capturing mainly what some planes of architectuals proyects represent, this by importing them and adding values at every desired layer.

ImagineCG Maxscript - DDO - Delete Duplicate Objects

0 votes

http://www.imaginecg.it/downloads/DeleteDuplicateObjects/

This useful script delete all overlapping objects in any imported model.

IMPORTANT
- before launching the script you have to convert all the geometry in Editable Poly
- DDO script deletes all the overlapping objects only if they share the same vertex number

Unwrap Pro

8 votes

Unwrap Pro is a 3ds Max plugin which unwraps meshes while producing low distortion, overlap free, weighted density UVs unlike the 3ds Max Peel command which produces overlapping uvs with high area distortion. Get it from https://mariussilaghi.com/products/unwrap-pro

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