Tagged 'Scripts'

Corona Material Presets Pro

2 votes

The Siger Studio’s SIGERSHADERS Corona Material Presets Pro is a Plugin – powerful material collection for Autodesk® 3ds Max® and Corona Renderer® engine + User Library material lab/manager. The collection consists different categories of materials: Metal, Ceramic, Leather, Stone, Concrete, Glass, etc… The list of materials permanently grows.

Key Features

Detach faces V2

6 votes

with this script, you can detach all the faces of selected objects as separate objects.
with pivot aligned to their center.
You also can detach only selected faces, with pivot and parent options.
You can detach faces from edges selection, if you check align pivot, it will align pivot to the center of each edge.
You can align pivots or parent after, on objects selection.

id_changer

2 votes

Selecting or applying material ID's with one click!

Rollout with button grid for selecting or setting material ID's of selected polys up to ID 24. Works with editable poly only. Displays selected poly's material ID if they're same.
Ctrl + click add specific IDs. Alt + click deselects specific IDs.

Examples:
Want to set some specific material ID up to 24 to selected polys? One click.
Want to select polys with same material ID's of selected poly? One click.

Modifier Modifier Zorb

261 votes

v 2.7.07 Added "Edit Bitmap Gamma" to Materials right click menu to edit the gamma values on bitmap texture maps

v 2.7.06 Fixed bug where object has multiple non unique property names (Vray Lights)

v2.7.05. Added support for parameters with no entries. Works with Thinkbox Frost again

v2.7.04. Added support for Corona Renderer Materials

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+

Spring Controller: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.

Merge Xref Controller:  Merges All/Selected controllers

Material Manager

14 votes

Allows you to quickly collect hundreds of materials in several different ways. (ie. scene materials, material editor materials, missing bitmaps in scene, material libraries, materials from selected objects, etc.) These materials get added to a browser area where you can perform various operations on whichever ones you choose.

V-ray maps baking script

4 votes

Features:

Bakes texture maps: Diffuse, Reflection, Refraction, Reflection Glossiness, Refraction Glossiness, Normal Bump, Fresnel IOR, Opacity, Illumination.

Creates VRayMtl with all textures correctly assigned.

Can convert exr to jpg using djv_converter.exe ( part of the http://djv.sourceforge.net/ )

Ability to load custom render settings preset for baking. It reverts back to old preset.

After Baking:

CoronaIesPresets

0 votes

the idea is from the "vray ies preset" so i build a similar script for Corona.

Hope you find it useful.

Max Defaults

4 votes

.
New Version - Fixed saving Defaults
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This script saves and loads not accessible Max Defaults.

It saves selected values of modifiers as your defaults / presets and load them while adding new modifier (just hold Ctrl button)

Ultimate Switcher

0 votes

 Introducing the Ultimate Switcher!

Presets for Scanline and MentalRay!

Quality Mode is preferable for baking!

AO + LightTracer Adds a white Skylight and enables lighttracer. -Toggle off to delete the light!

Brand New Vray Switcher! Buttons should be self explanatory!

Also new is the object switcher, which mainly speeds up replacing objects in your scene.

Material Layer Interface MLI

142 votes

3 new versions and reduced prices: MLI Light 2.0, MLI 2.0, MLI Pro 2.0

With the Material Layer Interface (MLI) you can create Material Layers and passes in 3D Studio Max and it’s easy to handle them!

mli_banner

Just create the layers and pick the objects. Assign materials to the objects and feel free to use different renderer or render settings for every single layer.

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