Tagged 'Scripts'

Rename mirrored Bones Script

This script will rename '(mirrored)' bones to their respective naming. Be sure to name one side of your unmirrored bones first with this naming convention bone_L_bonename or if you are working on the right side bone_R_bonename.

Example:

** Common workflow for making bones/mirroring
1) bone_L_arm is prenamed before mirroring via the bone tools.

2) the bone is mirrored with the bone tools.

3) the new mirrored bone name looks like this: bone_L_arm(mirrored)

** The script is used here:
4) run the rename mirrored bones script with those mirrored bones selected

Render Node Manager

Render Nodes Manager is a network tool. It allows user to remotely start / restart / stop VRaySpawner , Corona DrServer, Octane Daemon on selected servers / nodes.

Merge / Relink

Free version of Merge and Relink

What do you think about this idea... Merge and Auto-Relink in the same moment ?!

This script can find and Relink new assets during Merge process. All in background so you don't have to do anything.

Easy and fast. It search for missing assets in the closest folders to merged file.

Loop Regularizer

Rearranges loops in regular n-gons.

VMC (VRay Material Control)

The VMC is a powerful script that allows you to change the properties of materials or textures in your scene, selection or material editor.

Version 2 has been completely re-written and now includes support for all Vray materials and Textures like VrayDirt, VrayHdri, native Bitmap texture, Color Correction Map, MultiTexture, MultiScatterTexture and ForestMaterial.

It also boasts a handy subdiv reset for getting old scenes & models where you want them.

UnwrapUVW Editor AutOOpen

Now is no need to take care to disable IgnoreBackFaceCull.
And automatically open UV Editor.
It's just a modifier Unwrap UVW with the settings

Instance Tool

Instance tool analyze the geometry objects in the scene and finds groups of objects that could be represented as instances of one of them. Then the user can turn every group into actual instances and choose which object from the group will be preserved. The objects in the group are objects that have the same topology (could be morph targets of one another) and the difference between them could be described with transformation alone.

AutoMultiMatte

This script utilizes new EffectID property of the VrayMaterials in Vray 2.0 and creates MultiMatte render elements for the all or for the selected objects' Vray materials and assigns proper values to their Effects ID property.

Align Pivot to Direction

 Align Pivot to DIrection(vector) allows you to align the X, Y or Z axis of the local pivot of each of the selected objects to the direction(vector), defined by two picked in the scene points. SNAP will be turned ON automatically.  If the Shift key is down when the axis is choosen the pivot will be moved to the first picked point.

Open / Relink

Free Open and Relink

First idea was to Merge and Auto-Relink. This one is similar but to Open and Relink in the same moment. Cool

This script can find and Relink new assets during Open process. All in background so you don't have to do anything.

Easy and fast. It search for missing assets in the closest folders to opened file.

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