Tagged 'Scripts'

New Re-topology tool: Wrapit

Hello all, I'd thought I'd take this opportunity to demonstrate a new tool I've been developing for 3dsmax 2008 and above.

Wrapit is essentially a tool for conforming meshes to other meshes.
This lends itself to various scenarios such as retopoligising high-res
meshes like those created in Zbrush, mudbox etc and creating low poly
proxies for situations where those are preferable, like collision
detection etc.

Obviously there are other solutions for retopoligising, although I've
never really enjoyed that process in Zbrush, and learning new tools can

Spiros

1 vote

Spiros 3dsmax script - banner

Perfect beautiful curly shapes!

 

Description

Spiros is a 3dsMax script for creating beautiful spirals, helices, curls and torus knot splines, with mathematical precision.
Make ornaments, decorations, ironwork designs, jewelry, cloth accessories, symbols from ancient cultures, tentacles, paths for animation / distribution / deformation, and a lot more.

Show\Hide User Interface

2 votes

By default in 3ds Max you can hide with shortcut: main toolbar, command panel, ribbon, but other things like status bar, menu bar, layer toolbar, snaps toolbar and other you cant hide or show easy. So i create simply script with 7 buttons for hiding all parts of interface. You can just put this buttons on quick access bar. Hope it will be helpful for somebody.

Many Thanks Pete Addington(Lonerobot) for idea with keyboard pressed buttons and denisT from cgsociety for realization of fullscreen mode.

DesignToolBox - for architecture & design

4 votes

Design Toolbox is a collection of tools designed to accelerate and simplify basic modeling tasks of  architectural, urban or interior scenes tools: Standard transformations by reference, like the ones usually found in more precise work oriented applications; Fast measurements, speed up positioning of reference coordinates and workplanes. It also includes some other useful tools for quickly apply and manipulate uvw maps, for paneling simple surfaces; plus some others useful time saver tools.

DesignToolBox is packed with our previous tool, refGuides:

refGuides plug-in is intended to improve and speed up architecture modeling, or any case where precise measurements are needed. It allows to create construction guides, for accurately position and model objects. This guides can act as rulers, displaying custom measurement units in the viewport. Another feature is the ability to place **intersection marks** where linear guides intersects in space.

DOWNLOAD DEMO

Main features:

 

Full feature list

 

Documentation

 

Look at the changelog about the new tools added.

SaveToPrevious

5 votes

SaveVersionHandler V1.10:
Making save to previous max version a bit easier to handle for the users was a thing i had on my mind for some time now. So finally a request by Nicholas Fox motivated me to put something together Laughing

See more details below...

Material ID Organizer

19 votes

New:
 - Include not used materials in scene - from SME or Material Editor
 - fixed Select / Filter form Material Editors - SME and Material Editor

 - save settings on dialog close + size and position
 - select / filter from SME and Material Editoe in one button now
 - select / filter from multiple materials in SME

 - fixed red button highlights - for selected IDs - same as in Object ID Organizer

Object ID Organizer

7 votes

.
New:
 - assign Unique or Random IDs for multiselection
 - fixed red button highlights - for selected IDs
 - save settings on dialog close: toggle buttons + size, position
 - more options in Add to Render Elements dialog 

Free test versions available - Please check end of description
.

Object ID Organizer is similar to my previous Material ID Organizer.

It helps to quickly organize / inspect Object IDs in the scene and create MultiMatteElelemnts or Corona CMultiMatte.

Uni-Hide/UnHider

4 votes

v1.11
Supported Face (3 sub-object) in Edit / Editable Mesh.
Стал поддерживаться Face (3 подобъект) в Edit/Editable Mesh.
v1.1
Full refactoring code. Hide and Unhide all works on single comand.
Полностью переработан код. Скрыть и открыть всё работает по единой команде.

Works on objects, selection objects and subojects
Edit_Poly
Editable_poly
Edit_mesh
Editable_mesh
line
SplineShape
Edit_Spline
ObjectSet
Unwrap_uvw

VECmap tools

7 votes

 

VECmap tools is a new toolset to paint and use vector maps inside 3dsmax.

These tools allow you to paint vector maps directly on your meshes, and use them to drive particles, UV or mesh deformations, Vray Fur and probably other things.

We've created it for our latest client work. We wanted to share it with you because it's very usefull and opens a whole new world, specially for particles.

 

Random Wire Color Tools

35 votes

Wire Colour Tools is a simple script for setting random wire colours to all of the objects in the scene. Anyone who does allot of post work either in PS or a compositing package should find this script useful. Being able to adjust any element or of your project in post by the object enables you to get the most of your image, rendering Wire Colour passes is very simple and inexpensive from render time point of view.

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