Tagged 'Scripts'

Constraints Holder

1 vote

An attribute holder for controlling multiple constraints with one slider and PRS multiplier.

LabelDesigner

0 votes

A good exercise, not super useful but neat...
I learned how to generate dynamic rollouts and link their windows positions together...

Feel free to read the code even if it lacks comments, sorry about that.

CodeToString

0 votes

A simple utility to convert the buffered code in the clipboard to a string that you can paste and execute in your scripts.

Useful for generating rollouts and custom attributes.

Rename Objects Extended

15 votes

It's like Multi-Rename Tool in Total Commander.

Gear

11 votes

Involute spur gear primitive, complete with tooth undercut and all-quad topology. Unencrypted and fully open for further hacking.

Gear scripted primitive

activeType

168 votes



Summary of changes for activeType 0.36

- removed spacewarp mods query (it was causing a bit of slowdown)
- disabled subobject, pflow and slate modes
(More detailed info on changes at the History notes below)

Randomize Elements

9 votes

 Randomize elements the easy way. Slow as hell with complex models (500k poly and more).

UnwrapUVW Editor AutOOpen

2 votes


Script makes. Скрипт делает
1) Assigns unwrap UVW. Назначается unwrap UVW
2) Disables IgnoreBackFaceCull. Отключается IgnoreBackFaceCull
3) Entry in the UV Editor. Входит в UV Editor
4) Enables Freeform Mode transformations. Включает режим трансформации Freeform
5) Set mode 1 subobject (vertex). Устанавливает подобъект 1 (вершины)

Does not add 2 UnwrapUVW in a row. Works with single button.
Не добавляет 2 UnwrapUVW подряд Работает с одной кнопки

PhysX Painter

4 votes

Convert to MultiScatter

5 votes

This is only rough idea how to convert objects to MultiScatter

First it creates new distribution object and then MultiScatter distributes objects on it.
It keeps transform (position, scale and rotation) of objects

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