Tagged 'Scripts'

Sliding / Stacking Door Generator

0 votes

SLIDING/ STACKING DOOR GENERATOR is a script that is efficient in automatically creating 3D models of sliding/stacking doors in 3dsMax. Containing many window styles, it can be applied flexibly in Archviz projects while saving much time for 3D artists.

.: Compatible:3dsMax 2016 and higher

.: Author: Wuan Hyu

If you have any comments or questions, please do not hesitate to contact us via email: [email protected]

We will respond as soon as possible.

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© ArchvizTools  

uPVC Window Generator

0 votes

uPVC Window Generator is a script that is efficient in automatically creating 3D window models in 3dsMax. With 16 window styles, it can be applied flexibly in Archviz projects while saving much time for 3D artists.

.: Compatible: 3dsMax 2018 and higher

.: Author: Wuan Hyu

If you have any comments or questions, please do not hesitate to contact us via email: [email protected]

We will respond as soon as possible.

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© ArchvizTools  

DesignToolBox - tools for architecture & design

4 votes

Design Toolbox is a collection of tools specially designed to accelerate and simplify basic modeling tasks for architectural models, furniture design, and other tasks where accurate modeling is needed. Professionals used to CAD or precision software will find it very familiar with some of the included transformation tools, like reference rotation, scale and position, measurement tools and reference guides.

The ability to place snapping points at polylines intersections, visual rulers, fast UVW mapping and random transform, cloning tools, scene management, panel grids, fast pivot placement, and workplanes are some of the tools included, and new ones are added with each update.

Inventor to Substance Painter

0 votes

Edit: fixed download link

Introduction:

InvToSP (Inventor to Substance Painter) is a script which prepares an Inventor CAD model for texturing in Substance Painter. It works around various bugs in 3ds Max, maintaining the explicit normals at all times.

The manual is in the InvToSP chapter in "Inventor for Game Design.pdf", which is located in the same rar file as the script.

Features:

-Significant workflow speedup.
-Automatically import high poly and low poly from supplied directory.
-Fix flipped faces using automated re-import.
-Dynamically adjust mesh resolution.

Toggle View/Local

0 votes

Biped Key Convert

0 votes

This script will convert all keys for the selected biped limb along the timeline to either sliding keys or free keys. Can be useful when making adjustments to mocap animations which typically have keys on every frame.

Furniture maxscript plugin

5 votes

FurnitureEdit: Demo version is available on our download page.

Furniture is a collection of four scripts for 3ds max that makes easier creation of furniture elements within 3ds max software package.Furniture plugin consists of four sub-scripts with which you can easily create, modify and manipulate:

 - cabinets with doors,

 - cabinets with drawers,

 - combined cabinets,

 - shelfs (vertical or horizontal)

by Albero Art

Kitchen Cabinet Creator

156 votes

 

Kitchen Cabinet Creator is a script for 3ds Max which is intended to automate process of making kitchen cabinets.

Version 1.01 is available.

Cabinet Creator
Albero Art Studio

UniRemover

24 votes

And all this works by single button

v.10.3 Fixed bug fo select similar elements
v.10.2 Added select similar elements by selected element (the number of polygons of an element is compared). Добавлено: выделение похожих элементов по выделенному элементу (сравнивается количество полигонов элемента)

Modifier Modifier Zorb

283 votes

v 2.9.03, Added property dialog filters. Save Property window position and size, Changed "coorinates" prop to "coords" to fixes Vray HDRI map

v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu

v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value

v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)

v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time

v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's parameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+

Spring Controller: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).

Merge Xref Controller:  Merges All/Selected controllers

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