MW Tiles - Procedural OSL Tile Map Collection for 3ds Max
![]()
MW Tiles is a collection of five procedural OSL shaders that generate tile patterns entirely in the shader - no baked textures, no UV headaches. Each shader outputs tile geometry, grout, bump, per-tile colour and UV data that can be wired into any material channel. The UI for each shader is built specifically for the 3ds Max material editor, with consistent parameter grouping and naming across the collection. Infinite procedural tiling. UV space sets scale, not bounds, allowing non-repetitive tiles to be generated indefinitely.

Set of 5 procedural tile shaders built for arch-viz. Covering the following tile map types missing in 3ds Max:
- Advanced Tiles
- Herringbone Tiles
- Hex Tiles
- Stone Tiles
- Ashlar Tiles
Features:
- Grout and Tile Bump output with curve control
- Controls for customisation.
- Tile splitting
- Per-tile randomisation (position, rotation, scale, UVs)
- Corner rounding and edge wear
- Normalized UV output per tile.

Learn more: https://markwhelan.dev/tools/mw-tiles
