Tagged 'Scripts'

Autodesk Material Converter

The Autodesk Material Converter is a commercial script for all 3ds Max and 3ds Max Design users starting from release 2011 and up who need optimized materials for mental ray, V-Ray or VR applications. With one click all Autodesk Material Library materials are converted into Arch & Design or V-Ray materials. Conversion to Standard materials takes only two clicks

The major adavantage will be an increase in rendering speed (on average 35%) plus it will give you the flexibility you need for your material fine tuning. and of course you don't want to manually convert materials which are coming in from AutoCAD, Revit and Inventor into 3ds Max (Design)

Most VR applications need Standard materials to work with. The conversion to Standard works from Arch & Design or Vray materials

In addition to material conversion the script checks if there are double materials inside the scene. If they are there, they will be changed into instances, keeping the number of materials as low as can be.

New features in v2.5!

  • conversion from Arch&Design to V-Ray and back...it's there!
  • conversion of all Autodesk maps
  • conversion of some V-Ray specific maps or MentalRay specific maps

CorVex

CorVex is a scripted geometry plugin for 3ds Max aimed at quickly building game level layout and walls. It offers convenient planar mapping controls for geometry that is controlled by spline bases.

CorVex

On sale for $10.

Wall Worm Model Tools

Wall Worm Model Tools consist of a MaxScript utility to quicken the pace of sending models from 3ds Max to the Valve Source model compiler. It automates some of the steps of preparing your model and lets you export SMDs and textures in a simple manner.

Key Features


  • SMD, VTA, QC, VTF, VMF and more Exporters
  • SMD, QC, VMT, VMF, MAP Importers
  • Complete Entity tools (including outputs)
  • Displacement tools.
  • Automatically generates QC text files for your models
  • Batch model and texture exporters; auto compiling.

Deformed Edges

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 1.1
deformededges1
With this tool user can deform selected edges of Editable Poly objects.
This will give your model a more natural look with raw edges.
For example: wooden or concrete pillars or walls, pieces of clay or ice, rude metal etc.

Text Tools

This tool helps you to control texts easily in 3ds max, and you will have nice text animation when integrated with the tool Simple Key Shifter

Watch the video for more info

Idea By: Sameh Bijo
Developed By: Walid Abou Ali

BevelMan

BevelMan is a Geometry Manipulator for 3ds max 5. It lets you apply Bevel - Extrude - Outline and Inset in a very quick way with interactive control over extrusion height - outline amount and normal modes.

It works with EditablePoly objects (with or without modifiers on the stack) in 3ds max 5 only

Splines Scatter

This script allows you to scatter splines on the surface by making new splines using interpolation from fixed number of nearest splines.

Teamwork

ProRibbon

Not really a script but a replacement for the default "Graphics Modeling Tools" ribbon.

fumefx system scale

hi all!

i'm learning 3ds max and i ended with my first script.

this script will allow you to change the system scale of one or more of fumefx

just simply run the script and select them and change the value with what you want or randomly

hope you'll enjoy it and thanks in advance :)

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