Tagged 'Scripts'

Mesh Insert

3 votes

Mesh Insert is a new 3dsmax plugin inspired from Polystein for Modo ( http://pushingpoints.com/v2/the-pushing-points-polystein-kit-for-modo/ ). It speeds up your modeling process by replacing face selections by an asset from your library.

Features :

Noors Simple Average Normals

1 vote

This is a simple script similar to Zoffty and Anubis average normals scripts.

At some point I think they used to work for me but i can't remember how !

This it not like ByteHazard face weighted normals ! This script doesnt look for the face area influence hence it's not fully automatic. In fact i scripted this before discovering ByteHazard script, but anyway, somebody may find it useful.

Animate street moving and racetracks in 3ds Max

0 votes

Trajectory

The script "Trajectory" animates a single vehicle on the street or racetrack.
It updates the bodie's z_rotation, front weels' z_rotation, wheels' y_rotation and
car's position.
Supports acceleration (acceleration control), time control, creation of custom car rigs,shortest distance or higher speed moving path, engine audio.
The audio need to be tuned and maybe improved in next editions.
In newer versions of 3ds Max you need to click 2 times in the viewport, when you create the 1 st vertex of the shapes (arcs and lines - watch the video).

Spline Cleaner

3 votes

Clean, repair and organize thousands of splines in no time!

 

Description

Spline Cleaner is an advanced batch processing tool for cleaning, repairing and managing spline curves in Autodesk 3ds Max.

Select, attach, detach and delete multiple shapes using smart filters: by size, by length, by proximity, by similarity, by wirecolor, by layer, etc.

Lazy Random Colors

9 votes

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This one was done by request from work. Just one of many hundred versions i guess ;o)

Selectionset Manager

3 votes

Tool for exporting and importing selection sets

Simple tool to transfer selection set between Max files.
Selection sets depend on the naming of scene objects.

Functions:

*export of actual selected objects as selection set
*export of all selection sets in scene
*import of exported SelectionSet files (.txt)
*import several files (.txt)

Manual:
Export:
*set name of export file
*paste or browse export path, otherwise it will choose the actual Max folder

Grow Vertex Selection

1 vote

Grow selection leveraging the Data Channel modifier. For more information, refer to the original discussion.

: DataChannel GrowVertSel

This is a self-contained modifier and is applied as such, it's not a Data Channel preset.

Skin Hide Manager

1 vote

You can Hide and Unhide vertexes or elements while Skin process

( Poly object only )

Youtube Video

Purge Unused Materials

2 votes

A simple macroscript to delete all unused materials from the Compact Editor Material Slots AND the Slate Material Editor Views.
The Compact Editor Code is from the existing Macro found under the Compact Material Editor "Utilities" menu.
I have added the code to also purge the SME at the same time.

You might want to check out the "Purge Empty Layers" macroscript as well. There are some awesome scene management tools out there but these are both small, simple tools without a lot of overhead for doing a little housekeeping before saving your file.

scripted glue

41 votes

this scripts does the same thing as a free plugin GLUE does, namely it glues objects to a surface. i've written this sript because i was tired of necessity of looking for new recompiled plugins with every new max release. and this script can do a bit more than original: it can align glued objects to normal, and you can glue along any vector, defined with tape helper object. more with newer version - vertex projection, eye ray, more precision

 

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