Tagged 'Scripts'

Relink Bitmaps

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

removeMissingPlugins

This is a small script for completely removing all references to missing plugins from your 3ds Max scene.

Use with care (!) and do not save the results under the same file name!

The script will replace any missing plugin object with the first usable alternative object of the same class it can find. I cannot give any guarantees this will not mess up your data, your machine or your live.

Kitchen Cabinet Creator

 

Kitchen Cabinet Creator is a script for 3ds Max which is intended to automate process of making kitchen cabinets.

Version 1.01 is available.

Cabinet Creator
Albero Art Studio

Vehicle Rigger

This simple script allows you to rig your wheel based vehicle easily for creating nice vehicle animations in littile minutes

 

 

Weld Borders

The script welds automatically all vertices of border.

Этот инструмент автоматически спаивает вершины бортов.

V-Ray Studio Setup Pro

V-Ray Studio Setup Pro is a plugin for automating studio lighting setups for use with the V-Ray rendering engine and 3ds Max.

FEATURES

Select Objects By BitmapTex

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 1.6
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With this tool you can quickly perform certain operations that normally require more time to perform, such as:
. Selecting all scene objects by choosing a specified bitmap texture used in the current scene file. >>>

Copy/Paste Object Properties

This script allows you to copy and paste properties from one object to another (or multiple at once).

This is useful for copying camera settings from one to another. Although it will do any type of object you copy from. You can easily include/exclude any properties you DONT want copied (like FOV, focal length, etc).

Run the script:
1. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Properties (Copy)" and "Properties (Paste)" and drag them to a toolbar.

Merge GUI

A GUI for merging .max files from selected directories  quickly.

GUI has  image buttons that works if  a .jpg   render of the max file is present in the directory. Rendered thumbnail  must have the same name with corresponding max file, and  must not  be larger than 120*120 pixels. Script installs  a macro  under DragAndDrop category named "Merge GUI".

Make sure to backup your scene before running the script!

Press "?" for help.

 

 

QuickUVW

This script will apply one 1x1x1 meters UVW-Map modifier in box mode to each selected object with a normal click.
Regardless of system unit type the size will always remain 1x1x1 meters.
If shift-clicked, it will apply a real world map size UVW Map modifier instead.

I use this frequently in architectural visualizations for applying a standard uvw map to most of the objects.

Only tested with 3ds max 2013!

I am not responsible for any damage caused by this or any other of my scripts to your scene, software or computer.

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