Tagged 'ambient occlusion'

TexTools: Toolbox for the texture artist

237 votes

Documentation: http://www.renderhjs.net/textools/

Quick Passes

121 votes

 

Easy rendering of commonly used render passes for compositing.

Quick Passes support Default Scanline, Mental Ray Quicksilver and Vray renderers and Materials.

Quick Passes can render:

Vray ambient occlusion

49 votes

This script renders an ambient occlusion pass with VRay from any scene - without changing anything. There is no need to prepare the scene in any way either.

VRay 1.5 or higher is required for the script to run!
If you are using VRay 1.46, there is an older version available, without dirtmap features.

 

Swift-Switch (Includes V-Ray and Mental-Ray Presets)

76 votes

Render Passes and State Sets Tool

36 votes

***JUST UPDATED TO ADD THE OPTION TO STORE THE PASSES AS STATE SETS***

A tool to render or store the following passes as State Sets:


  • Matte
  • Shadows and Reflections
  • Shadows
  •  Reflections
  • Z Depth
  • Fast Skin Subsurface Scattering
  • Ambient Occlusion
  •  Normals

3dmax Vray To Unreal Engine Converter and Vertex Color Baker

1 vote


This script can convert Vray to Unreal engine Materials and geomerty, Bake AO/GI/CustomShader to vertex Color/alpha or to texture. Also you can place All scene objects in Unreal like in 3ds max Scene in one click.

Best Viewport Shading

20 votes

This script automatically changes the viewport settings to the best possible quality. If you happen to use 3ds Max 2010, you will also notice that some unsupported/hidden features have been activated, like real-time indirect lighting.

Put the file in your startup folder.

v1.1:
Fixed 3ds Max 2009 compatibility

1 Click AO Render

2 votes

Quick Ambient Occlusion (Mental Ray)

1 vote

 

Quick Ambient Occlusion (Mental Ray) 1.5

4 votes

qao1.5

 

This simple and fun script creates a fast Ambient Occlusion. It should be used with Mental Ray. The operation is non-destructive, so you do not loose the original settings. I hope it can help you! :) Enjoy!

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