Tagged 'ambient occlusion'

3dmax Vray To Unreal Engine Converter and Vertex Color Baker

1 vote


This script can convert Vray to Unreal engine Materials and geomerty, Bake AO/GI/CustomShader to vertex Color/alpha or to texture. Also you can place All scene objects in Unreal like in 3ds max Scene in one click.

1 Click AO Render

1 vote

Quick Passes

121 votes

 

Easy rendering of commonly used render passes for compositing.

Quick Passes support Default Scanline, Mental Ray Quicksilver and Vray renderers and Materials.

Quick Passes can render:

Quick Ambient Occlusion (Mental Ray)

1 vote

 

TexTools: Toolbox for the texture artist

230 votes

Documentation: http://www.renderhjs.net/textools/

Universal AO

1 vote

Controls ambient occlusion parameters for all Arch&Design materials even those embedded within Blend and Multi/Sub materials.

Universal AO interface

Render Passes and State Sets Tool

36 votes

***JUST UPDATED TO ADD THE OPTION TO STORE THE PASSES AS STATE SETS***

A tool to render or store the following passes as State Sets:


  • Matte
  • Shadows and Reflections
  • Shadows
  •  Reflections
  • Z Depth
  • Fast Skin Subsurface Scattering
  • Ambient Occlusion
  •  Normals

FastIDPass 1.0 - Released for free!

1 vote

Quick Ambient Occlusion (Mental Ray) 1.5

4 votes

qao1.5

 

This simple and fun script creates a fast Ambient Occlusion. It should be used with Mental Ray. The operation is non-destructive, so you do not loose the original settings. I hope it can help you! :) Enjoy!

Swift-Switch (Includes V-Ray and Mental-Ray Presets)

76 votes

Syndicate content