Tagged 'pflow'

Particle script operators

5 votes

 


Two script operators for pFlow.

FX Optimizer

3 votes

PFlow TM

9 votes

 buy it on : http://hocuspocus-studio.fr/tools/product/pflow-tm/


A maxscript Tool to mesh Particles trajectories, with growing meshes.
Different mesh choices, and growing options.

Pflow to Splines

6 votes

This Script will generate animated Splines on PFlow Particle trails.

The Script is mostly self-explanatory. You just have to pick a Pflow source and press the "Generate Splines" button.
You can additionally choose to "fade" the Splines after x frames. This will help to vanish the splines when the particles are dead.

PF Spliner

46 votes

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PF Spliner // Particle Flow Spline Generator

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Original Thread by Charley Carlat: http://www.orbaz.com/forum/viewtopic.php?p=1297

pFlow Control

16 votes

v1.08
-Fixed Source treeview height to scroll after 10 sources are added.
-Added Particle View toggle.

v1.09
-Added Render Operator node list.

Enable/Disable multiple PF Sources from one location Select PF Sources Change multiple Display Operator Colors Change multiple Display Operator Types Set viewport particle counts for all or selected PF Sources Set upper particle limits fro all or selected PF Sources Change Integration Steps for viewport and render for all or selected PF Sources. Re-sizable, relocatable.

 

Attaching objects to particles

25 votes

Tutorial on attaching objects to particles. Essentially using physical objects, but having particles drive their animation.

Generating initial object data via pflow & maxscript

15 votes

Extremely simple tutorial, but the idea is ways to quickly generate objects via particle positions. In this case to randomly generate positions for objects to pre-roll before a dynamic sim.

Select By Mass

11 votes

Simple script, if people find it useful I'll make a gui and add a bit more to it. But the whole premise was to just quickly build a tool I could differentiate big objects from small objects in my scene based on VolSize variable in the script.

What I used it for was to fracture objects for a big landslide for a film, and then I wanted to use this script to tell me which objects were big so I would then work on making them procedurally break more, whereas I didn't want the small pieces to sub-fracture because that would be overkill.

Pflow Particle Count in Viewport Switcher

18 votes

A simple script to adjust the pflow viewport particle count in all/selected particle flow sources.
It will change every pflow source or only selected sources viewport particle quantity multiplier either by the spinner or preset buttons. oh and dockable too...