Tagged 'pflow'

Pflow to Splines

This Script will generate animated Splines on PFlow Particle trails.

The Script is mostly self-explanatory. You just have to pick a Pflow source and press the "Generate Splines" button.
You can additionally choose to "fade" the Splines after x frames. This will help to vanish the splines when the particles are dead.

PFlow TM

 

A maxscript Tool to mesh Particles trajectories, with growing meshes.
Different mesh choices, and growing options.

PF Spliner

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PF Spliner // Particle Flow Spline Generator

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Original Thread by Charley Carlat: http://www.orbaz.com/forum/viewtopic.php?p=1297

PF Channel Info

This script will display accessible particle flow channels into a list view.

pFlow Control

v1.08
-Fixed Source treeview height to scroll after 10 sources are added.
-Added Particle View toggle.

v1.09
-Added Render Operator node list.

Enable/Disable multiple PF Sources from one location Select PF Sources Change multiple Display Operator Colors Change multiple Display Operator Types Set viewport particle counts for all or selected PF Sources Set upper particle limits fro all or selected PF Sources Change Integration Steps for viewport and render for all or selected PF Sources. Re-sizable, relocatable.

 

Pflow Particle Count in Viewport Switcher

A simple script to adjust the pflow viewport particle count in all/selected particle flow sources.
It will change every pflow source or only selected sources viewport particle quantity multiplier either by the spinner or preset buttons. oh and dockable too...

 

 

 

 

Fume & Flow Floater

Fume & Flow Floater
This floater is a way to hopefully unclutter the workflow with Particle Flow, Space Warps, and FumeFX. It is designed so you can work in expert mode to free up some screen space. It has just about all you need to work with pflow and fume. The script contains a large and small version. The large is nice when you've got a nice 20"+ inch monitor the "mini" is better for smaller screen sizes.
Regular Size: Mini Dialog:

Select By Mass

Simple script, if people find it useful I'll make a gui and add a bit more to it. But the whole premise was to just quickly build a tool I could differentiate big objects from small objects in my scene based on VolSize variable in the script.

What I used it for was to fracture objects for a big landslide for a film, and then I wanted to use this script to tell me which objects were big so I would then work on making them procedurally break more, whereas I didn't want the small pieces to sub-fracture because that would be overkill.

Attaching objects to particles

Tutorial on attaching objects to particles. Essentially using physical objects, but having particles drive their animation.

Generating initial object data via pflow & maxscript

Extremely simple tutorial, but the idea is ways to quickly generate objects via particle positions. In this case to randomly generate positions for objects to pre-roll before a dynamic sim.

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