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Home → 3ds-max → Scripts → Generating initial object data via pflow & maxscript
Generating initial object data via pflow & maxscript
Submitted by allanmckay on Tue, 2009-10-13 09:37
15
votes
Version:
3dsmax 2009
Date Updated:
09/13/2009
Author Name:
Allan McKay
Extremely simple tutorial, but the idea is ways to quickly generate objects via particle positions. In this case to randomly generate positions for objects to pre-roll before a dynamic sim.