PF Spliner
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PF Spliner // Particle Flow Spline Generator
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Original Thread by Charley Carlat: http://www.orbaz.com/forum/viewtopic.php?p=1297
Updated Thread by Jefferson Lim: http://orbaz.com/forum/viewtopic.php?t=2279
Original Author: Charley Carlat - www.charleycarlat.com
Modified by: Jefferson Lim, JB Haywood, Johnny Random,Ofer Zelichover and Ian Clemmer
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This script is posted with permission of Charley Carlat. The new updated PF Spliner creates not only animated splines per particle, but one animated spline per particle system (and has support for Thinking Particles thanks to JB Haywood and Johnny Random).
Spline Per Particle creates the trajectory of each particle, and with the addition of JBHaywood allows animated growth of the spline.
Spline Per System creates one spline for the whole particle system, connecting the knots by the particle hierarchy. Great for creating the illusion of one wire network "controlling" the particles. Does not work with continously emitting particles.
Check out the Tutorial #005 on how to combine this script with Superflow Elements to create some amazing images. http://www.scriptspot.com/3ds-max/scripts/superflow-elements
*Attention* Spline Per System only works with a static number of particles, you cannot continue to emit particles and create "one" animated spline out of that.
There is a slight error with Animated Growth, it collapses all knots down to frame 0, even for particles that are birthed later. Anyone is welcome to fix this and update it to v4.2.
V-MOTION also has code for random hierarchy Spline Per System. Anyone interested and willing to implement this in the script is welcome to do so. Just email [email protected].
Comments
I don't have access to update
I don't have access to update this page. Updated for max 2014
You can grab the latest build here:
PF Spliner 4.2.2
http://4rand.com/stuff/script-pf-spliner-v4-0-0/
Need 2013 ver!
Update for 2013 please!
Great! thank you so much
Great!
thank you so much Raphael!
here you go then
here you go then
Raphael Steves
Let's wait and see what
Let's wait and see what VMotion has to say about that ;)
Raphael Steves
Thanks for your reply
Thanks for your reply Raphael.
If so, how I would fix that?
it would appear the method
it would appear the method didn't find the bitmap it was expecting.. my first guess.. UI Graphics?
Raphael Steves
It seems really nice but
It seems really nice but somehow is not working here (3ds max 2013).
This is the error message I get:
http://i.imgur.com/MCKhc.jpg
P.S. I registered on Orbaz forum, confirmed the email link but still I cannot post.
Version 4.1 Out!
PF Spliner has been updated to version 4.1 !
// www.v-motion.co //
link please
link please
mrazq horata i jivotnite