Tagged 'shape'

UniConnector

41 votes





All this works by single hotkey.

Outline Creator

6 votes

Outline Creator is a 3ds max script that will automate the process of creating outlines for shapes instead of doing it manually one by one.

Pay attention that this script only works with closed shapes for the time being.

Properties:

Wire Mesh Generator

20 votes

Updated to version 1.04!

Script to generate a wire mesh.

Labyrinth Maker

12 votes

  

Spline-Fibers

22 votes

Tool for generation fibers around the spline.

Zero-Center Pivot Unimover

3 votes

v2.17 Fixed bug of pivot point to knot of shape when command panel pull out of 3dsmax

Editable_Poly,
Edit_Poly,
Editable_Mesh,
Edit_Mesh,
Splines


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Uni-Chamfer

6 votes

Using single one hotkey of Chamfer, works with:
Используя единственную горячую кнопку для Chamfer, работает с:
Edit_Poly: [Vertices, Edges, Faces(inset)] 
Editable_poly: [Vertices, Edges, Faces(inset)] 
Edit_mesh: [Vertices, Edges] 
Editable_mesh: [Vertices, Edges] 
Edit_Spline: [knots (Fillet), 
Spline sub-obj (Outline)] 
SplineShape: [knots (Fillet), Spline sub-obj (Outline)] 
line: [knots (Fillet), 
Spline sub-obj (Outline)] 

Uni-Grow-Shrink

8 votes

2.7.3 Fixed Decrease steps in splines
2.7.2
Fixed bug of grow subobjects and conflicts of functions
add

2.7
Esc+Grow = Splines as mesh with Thickness Toggle

v2.6
Transform Gizmo Size Up/Down If Esc + Any Button of Script pressed.

UniRemover

24 votes

And all this works by single button

v.10.61 изменена для быстродействия функция удаления рёбер вместе с вершиной. the function of removing edges along with a vertex has been changed for speed.
v.10.6 Fixed bug of convert to poly (Previously, on highpoly objects, after the conversion, there was a terrible braking in vertex mode)

Pflow to Splines

6 votes

This Script will generate animated Splines on PFlow Particle trails.

The Script is mostly self-explanatory. You just have to pick a Pflow source and press the "Generate Splines" button.
You can additionally choose to "fade" the Splines after x frames. This will help to vanish the splines when the particles are dead.