Tagged 'shape'

Uni-Grow-Shrink

4 votes

v2.5 Added Up/Down Interpolation steps of shapes (if subobjectlevel not 1 or 2 or 3)

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Zero-Center Pivot Unimover

3 votes

v2.17 Fixed bug of pivot point to knot of shape when command panel pull out of 3dsmax

Editable_Poly,
Edit_Poly,
Editable_Mesh,
Edit_Mesh,
Splines


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Shape Draw Grid

3 votes

v1.31 fixed small bug (disable callback)

Helix with Bezier Handles

10 votes

Just like the regular helix only with four bezier handles per turn (or more if you would like - you can control that with the Steps spinner) instead of 40 corner-points of the default Helix shape.

Wire Mesh Generator

17 votes

Updated to version 1.04!

Script to generate a wire mesh.

Sweep Profile

527 votes

Script for a quick and convenient applying of profiles to shape with a modifier Sweep.

Included to Trackscripts pack with the 37 prepared to using architectural profiles.

User can add\change custom profiles in the folder “\Scripts\TrackScrips\Section”

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sweep Profile v.0.97

  • Fixes a bug with adding a new catalog.
  • Fixes an issue with setting a size of profile.
  • Enlarged a size of thumbnails.
  • Adds ability to avto-check for updates.

Pflow to Splines

5 votes

This Script will generate animated Splines on PFlow Particle trails.

The Script is mostly self-explanatory. You just have to pick a Pflow source and press the "Generate Splines" button.
You can additionally choose to "fade" the Splines after x frames. This will help to vanish the splines when the particles are dead.

Polyline Pro

13 votes

Guilloche

8 votes

Procedural guilloché pattern.

Vertex to shape

21 votes

This is a script I did for a co-worker. It takes a vertex selection and turns that into a shape. It is the same as taking an edge loop and converting it to a shape but with less button clicks. Actually that is how it is scripted as well. It takes a vertex selection and converts it to a edge selection and then shrinks it to get the right edge loop. Then it just converts the edge to a shape. Pretty simple but it might help your work flow if you need something like this often enough.

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