Tagged 'shape'

Box From Vertices

0 votes

Simple Script to Create Box from Selected Vertices (You can use it as snap reference)
The Box Rotation Depends on the Current Coordinate System :
- local , Parent , Node.Transform .
- other than that it'll use the view system .
- it works with (Poly,Mesh) Objects or Modifiers , and shapes (will be Converted to editable Spline) .
The Created Box Name will be "Box_Helper" placed in Layer Called "Snap_Helpers" .

Sweep Profile

562 votes

The new version of Sweep Profile PRO is released.

version 1.01.03

  • Fixes an issue with resetting V-Ray VFB buffer on rendering preview
  • Fixes an issue with execution some commands in 3Ds Max 2022.1

version 1.01.00

  • Adds an ability to use selected edges from Editable Poly
  • Fixes an issue with using in 3Ds Max 2022

version 1.00.36 

  • Adds support to DWG files
  • Adds Spanish localization
  • Fixes an issue with adding a directory with default shapes
  • Fixes some minor issues

version 1.00.28

  • Adds an ability to setup profile before rendering preview
  • Adds Simplified Chinese and French localizations
  • Fixes a bug with using plugin when 3Ds Max uses non-English localization
  • Fixes a bug with crashing when Corona Interactive rendering is running
  • Fixes other some issues

Sweep Profile - Plugin for quick and convenient applying profiles to shape with a modifier Sweep.

PRO version contains 37 prepared for using architectural profiles.

 

UniRemover

23 votes

And all this works by single button

v.9.65 If selected all vertices will nothing happened.

Pulley Belt

9 votes

Technically you can probably call it a rounded isosceles trapezoid but it will be more useful as a base for path of bicycle chains or pulley belts. When both radii are the same and spline set to renderable, it could also be used as a simple chain link.

Polyline Pro

18 votes

UniConnector

35 votes





All this works by single hotkey.

CADStair

79 votes

create stair by 2D shape,arc,Fan line,donut arc , Irregularity spline,Single Line,Multi Line to stair.

 

Detach Splines

5 votes

Breaks the selected shape object (Line or Editable Spline) into as many objects as there were splines in the original object. Unlike the other explode scripts, this one doesn't try to rebuild the splines point by point and instead duplicates the object and deletes all the other splines, which means they all keep the original attributes like material, material ID, interpolation settings, renderable settings and so on.

Helix with Bezier Handles

16 votes

Just like the regular helix only with four bezier handles per turn (or more if you would like - you can control that with the Steps spinner) instead of 40 corner-points of the default Helix shape.

Spline-Fibers

22 votes

New Version: 1.5 !

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