Tagged 'render'

Render Holder Zorb

3 votes

Render Holder Zorb is a max helper that is designed to help you manage, share and build render setting, render elements, material assignments and RPM passes. The main use for this is to us one or mutiple Render Holder with an asset file to store per pass render settings and materials.

You can store and restore the current Renderer, Render Elemants and object materials. Also there is a suit of RPM tools to help build and manage passes based on the settings stored on the Render Holder.  Including an object list to create the visability set with.

to install just extract to the 3dsmax root, or put the .ms file in scripts/startup or the plugins folder

For more help, hover your mouse over a button or checkbox in 3dsMax

FreeSceneBitmaps

14 votes

A Macroscript that just executes the FreeSceneBitmaps() function in MAXScript. Very useful for freeing up memory after a render.

Pixel Scan Cam

10 votes

Bueno este es mi primer trabajo y es para materia de animacion 2 espero que les guste no es muhco pero pues es algo luego subire mas actualizaciones voten :D

Renderitis

3 votes

Renderitis is an open system to store render-presets for 3dsMax. Within the script you can view and edit presets before applying them. Presets are stored in xml which is an open file-format as opposed to the native 3dsMax presets. I’ve been developing this script for a long time and have stripped all the bells and whistles. The current version supports scanline for 3dsMax 2010 and scanline and vray for 3dsMax 2012. I'll be working on more features in the future. Also check my blog for more info.

Gtools_ZDepth

9 votes

Renders Z-Depth pass, correct with opacity and including all xrefs.

UV Cage Rendrer

0 votes

#

This script is now a part of CheckMate tools by POPA_3D

 please checkout 

http://www.scriptspot.com/3ds-max/scripts/checkmate-tools-by-popa-3d-tur...

Ultimate Switcher

0 votes

 Introducing the Ultimate Switcher!

Presets for Scanline and MentalRay!

Quality Mode is preferable for baking!

AO + LightTracer Adds a white Skylight and enables lighttracer. -Toggle off to delete the light!

Brand New Vray Switcher! Buttons should be self explanatory!

Also new is the object switcher, which mainly speeds up replacing objects in your scene.

Gtools_RenderCameras

20 votes

Render a
selection of cameras.

MailRenderCam

1 vote

Script MailRenderCam v2.2.2 for 3dsmax 2011 (also works in 3dsmax 8, 9, 2008, 2009, 2010). Should work in 2012 and 2013 too.
Opens max-files one-by-one and render every camera (if no cameras in scene then render perspective view).
It is possible to archive the results by WinRAR and send to e-mail by The Bat!,
after working script may turn PC off or to standby mode.
Script shows detailed info about all actions in the MAXScript Listener.

Render to Texture Selected

0 votes

poster

Batch render to texture script ready for game engines. Bakes all selected objects or groups with one click, saves baked UV textures into a directory, and replaces materials on the objects! If you select a group, it attaches all group members together and bakes it as a single object. Each selected object will have its own texture as well as a group. Output standard material will have a white diffuse color (necessary for some game engines such as Unity3D).

==== CHANGELOG ====
v2.0
-Fixed an issue with V-Ray

Syndicate content