Tagged 'mesh'

UniAttach-Detacher

21 votes

v3.07 Added fix for detached detach geometry if the source object had incorrect mesh issues.
Добавлено исправление отсоединённой detach-геометрии, если в исходном объекте были проблемы некорректной сетки.

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

Universal Customizer

1 vote

Universal Customizer allows you to deform any mesh by using parameters, useful to cutomize easily
repeated objects in your scene. You can configure any mesh your own way, in some way it converts your mesh
into a primitive object, however this script doesn’t change the mesh number of vertices, it only changes
the existing vertices position.

UV 2 Mesh

73 votes

Converts your object(s)'s UV-Map to an Editable Poly or Mesh, also supports the creation of a "Bakingplane" to enable a faster workflow for planar highPoly modeling.

After some requests i decided to put it up as a standalone, have phun.

Voxel Mesh Builder

2 votes

The Voxel Mesh Builder, creates a single solid voxel mesh out of any reference object picked. Several filtering options are available to edit the mesh before extracting it. Perfectly usabel for further editing, without the need to clean the mesh first.

Features:

Weave Mesh

17 votes

Simple wire mesh primitive.

There's an _old version attached which will work in older max versions, and a regular one that supports picking custom shape from scene:

Grid Mesh

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