UV 2 Mesh
Version:
2.0.5
Date Updated:
08/21/2010 Converts your object(s)'s UV-Map to an Editable Poly or Mesh, also supports the creation of a "Bakingplane" to enable a faster workflow for planar highPoly modeling.
After some requests i decided to put it up as a standalone, have phun.
Version Requirement:
2008 and higher
Other Software Required:
% Attachment | Size |
---|---|
uv_2_mesh.mse | 4.87 KB |
Comments
Good script
Good script
Some times not working :(
its working perfectly when i just exported files from marvelous designer.
but an older curtain geting problem but its still have fresh rectengular UV.
Please see the attachment.
.
Hello! (I emailed you btw)
I thought I could put my ideas here as well.
I wonder if it is possible to have a real-time connection between the "unwrapped mesh" and the source mesh, as reference objects would be preferable.
Kind regards
Haider
www.haider.se
Great Man
Just maybe option Which UV channel to bake...
great! i used to do this by
great!
i used to do this by copying the UV channel into mesh channel,
but iguess this will go quicker! :)
// www.v-motion.co //
Thanks Insanto! Great job :)
Thanks Insanto! Great job :) one point to you ;)