Simple wire mesh primitive.

There's an _old version attached which will work in older max versions, and a regular one that supports picking custom shape from scene:

Script
By Vojtech Cada · 2015-08-18
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weaveMesh.ms
weaveMeshOld.ms
Tags: primitive, mesh, scripted plugin, weave
Simple wire mesh primitive.

There's an _old version attached which will work in older max versions, and a regular one that supports picking custom shape from scene:

Installation:
Copy the .ms file to your scripts\startup folder or run as a script if you only want to try it out. The object primitive will be available under Examples in the Create panel.
Custom box primitive where you can choose where the pivot point will be located while creating the object. You can place the pivot point visually by picking the location on YZ and XZ plane:
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Comments (9)
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Awesome Script
Total time saver!!!!
question
How can we install it?
Max # of sides
Seems you can't go higher than 40 for the number of sides without the geometry becoming distorted. Might wanna check that out.
Max # of sides: Fixed
Now you can get as high as you want without floating point errors getting in your way.
Good one.
Very useful script. Saves a lot of time over doing it from scratch. Good idea.
Thanks for this one
Thanks for this script, saved me a lot of time with one of my scene.
Thanks for sharing this nice script :) +1
Good Stuff
+1 for what open code to study maxscript. Thank for your not greedy.
hi, thanks for script, vertical mesh are normal inverted.
could it be possible to have a version just with splines ?
so we can apply mofidfiers and then renderable spline.