Tagged 'anubis'

Mindflow Parentize

47 votes

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V-MOTION - Mindflow Parentize // Automatic Hierarchy Chain Generator

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Developed by Ian Clemmer http://www.ianclemmer.com

Programmed by Panayot Karabakalov a.k.a. Anubis http://www.scriptspot.com/users/anubis

Mirror Animation Modifier

86 votes

Mirror position/rotation animation tool written as modifier.

Mirror Animation

ML2ME (Material Library To Material Editor)

27 votes

Quick load Material Libraries to the Material Editor.
Quick code just from scratch as well.
Generally useful for all people that found 24 ME slots for not enough.

ML2EM

Modifiers Switch

30 votes

Turn On/Off in Renderer, Views or both, all or selected modifiers by class.
Modifiers Switch 2

Version 2.0

  • added option to switch both (in rend. + views)
  • also added a button to launch the tool in a new floatable dialog

Multi Camera Preview

35 votes

A script asked in the forum.
MCP v.1

A tool with self explained interface.
Make viewport preview for multiple cameras
with separate range and Nth frame settings
and save to single video or image sequence
with desired compresion.

Obelisk

14 votes

Procedural object (simpleObject) scripted plug-in

Installation:
Copy this (.ms) to Max "stdplugs\stdscripts\" folder

Usage:
Obelisk is in the "Create/Geometry" tab in the "Scripted Primitives" menu

Poly Average Normals

36 votes

The macro script that averages all vertex normals
for faces tracked using custom (time saver) "smart selection".

Poly Average Normals

Procedural Map Scale

23 votes

Resize Maps

Good for global rescale at once the size of all procedurals.
Works on any resizable procedural map.

PureShot

21 votes

Quick render selected object(s) on pure background color
without mess renderer settings & while keep last rendered VFB intact.

PureShot

Quick Include/Exclude Lights

30 votes

qIEL_1.1

Select your objects and lights, choose I/E ops and check "Transfer..."
(if you like) to move existing obj(s) into the new I/E List.
Works on all geometry + renderable shapes (as original I/E feature designed).

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