Tagged 'anubis'

Select More Target

11 votes

Slim (self explained) selection assistant.

SMT

Commonly useful when select target lights, cameras or tape helpers,
or any objects with (older) Look_At transform controller applied
and you wish to select their targets as well.

ML2ME (Material Library To Material Editor)

27 votes

Quick load Material Libraries to the Material Editor.
Quick code just from scratch as well.
Generally useful for all people that found 24 ME slots for not enough.

ML2EM

Instantly Auto Edges

27 votes

Performs auto edge on all selected Editable Meshes,
making imported Revit or AutoCAD meshes more readable.

WireFence

62 votes

Create easy WireFence shape (Editable Spline).
WireFence

makeIFL 0.4.1

20 votes

Start as simple tool to create *.IFL of a sequence bitmaps that already exists,
now the script is a bunch of tools for editing/writing bitmap sequence files (.IFL).

makeIFL

Translated Bounding Box

36 votes

Create Box or Dummy (if CTRL key pressed) for each selected objects
using their bounding box in coordinate system matrix3
TBBox

Grab Hierarchy

27 votes

Selecting whole heirarchy by picking one belonging object.
Similar to Sergo's "Pick Hierarchy" script but simplified code.

Select Vertex Cross-section

40 votes

Extend 3ds Max selection features on Editable Mesh and Editable Poly.

Select Vertex Loop

* [Read Notes]

Hump

23 votes

Hump is a simpleMod scripted plug-in modifier which folding an object according to the transformation of the modifier's gizmo, the amount and heaping parameters over X, Y or Z axis.

Installation:
Copy this (.ms) to Max "stdplugs\stdscripts\" folder

HollowCube

25 votes

HollowCube is a simpleObject scripted plug-in.
Procedural primitive that I made today for fun.

HollowCube

Installation:
Copy this (.ms) to Max "stdplugs\stdscripts\" folder

Usage:
HollowCube is in the "Create/Geometry" tab in the "Scripted Primitives" menu

Note:

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