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Commonly useful when select target lights, cameras or tape helpers,
or any objects with (older) Look_At transform controller applied
and you wish to select their targets as well.
Quick load Material Libraries to the Material Editor.
Quick code just from scratch as well.
Generally useful for all people that found 24 ME slots for not enough.
Start as simple tool to create *.IFL of a sequence bitmaps that already exists,
now the script is a bunch of tools for editing/writing bitmap sequence files (.IFL).
Hump is a simpleMod scripted plug-in modifier which folding an object according to the transformation of the modifier's gizmo, the amount and heaping parameters over X, Y or Z axis.
Installation:
Copy this (.ms) to Max "stdplugs\stdscripts\" folder