Tagged 'align'

Align Slice Modifier Gizmo(Plane) to 3 points

8 votes

The script allows you to pick 3 points in the scene. The slice gizmo of the slice modifier of the selected object will be aligned to the picked points. When you run the script the SNAP will be automatically turned ON.

Zero-Center Pivot Unimover

3 votes

v2.17 Fixed bug of pivot point to knot of shape when command panel pull out of 3dsmax

Editable_Poly,
Edit_Poly,
Editable_Mesh,
Edit_Mesh,
Splines


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Pivot point Align managment tool

2 votes

Her is a simple tool i just created to help align the pivot position around any mesh cage, as you can align the pivot point to 27 point around the object cage, and move the pivot point to the scene orgine and rotat the pivot point 90 degree on the X axise if you are exporting mesh to unity 3d that will import the object to unity with out any rotation values.

Face Breaker

6 votes

This is a short script to automatically detach faces from an object.
Select as many objects as you like at the same time.
The script will preserve the local rotation of each face so that an object can be easily "exploded" along its normals.

Installation:

Views Rotation + Auto Zoom Extents

7 votes

Assign these scripts to buttons of NumPad. Left=Num4, Right=Num6, Front=Num5, Top=Num8, Bottom=Num2.
Удобно назначить эти скрипты на кнопки NumPad таким образом, что Left=Num4, Right=Num6, Front=Num5, Top=Num8, Bottom=Num2


Now is not necessary to press the Zoom Extents Selected, when switching of view.
Теперь не надо нажимать Zoom Extents Selected когда переключаешь вид.

Auto Align UVWMap

2 votes

3dsMax Script for applying UVW Map Modifier Depending on Selected Edge or Longest Edge of each Face .

UPDATE 1.4 :

  • Fix UV Modifier Alignment .

  • Set Coordinate system to Local (getting wrong result on other coordsystems) .

UPDATE 1.3 :

  • Improve the Function of Grouping Faces by Angle .

alignViewportToFace

6 votes

Aligns the viewport to the selected face. Thanks to Carl-Mikael Lagnecrantz for some code inspiration.

Tutorial:
Select an editable poly object, select a face, run the script. Now you have a new view perpendicular to that face.

Copy 2 Vert

37 votes



While i was modeling a cinema i needed a quick way to place instances of a seat all over the place so i wrote this little script.
It aligns Copys/Instances of an object to another objects vertexes, that way i only had to pull a few splines and was done with the seats.

As its only a small tool i dont plan to include it into my ToolSet but for its usefulness i thought others could use it too to save some time so i upload it here.

zsTools

21 votes

A simple script I wrote for my daily work. Maybe it will be useful for someone.
Rotation and Scale transormations are restricted to "geometry" and "helper" objects to avoid any errors.

- ROTATE selected objects by selected angle in specified axis
- RESET position / rotation / scale of selected objects in selected or all axes
- ALIGN position / rotation / scale of selected objects to min / average / max in specified axes
- apply a RANDOM (with given min and max values) position / rotation / scale in specified axes to selected objects.

Maxscript | Scale,Rotate Reference

5 votes

Scale Rotate

 

This Script will allow you to Rotate and\or Scale and Move an object based on two source picks to a destination two picks similar to align command in autocad !

 

Run script or drag and drop to 3ds max, then go to customize user interface and assign it as keyboard shortcut or quad menu under "3D_RnD" Category

it works with :

   - Single objects selected

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