Tagged 'align'

Pivot point Align managment tool

1 vote

Her is a simple tool i just created to help align the pivot position around any mesh cage, as you can align the pivot point to 27 point around the object cage, and move the pivot point to the scene orgine and rotat the pivot point 90 degree on the X axise if you are exporting mesh to unity 3d that will import the object to unity with out any rotation values.

Pivot & Align Tools (quad-menus)

7 votes

Pivot & Align Tools (PAT) are a set of macros bundled into a quad menu that allow you to perform various object alignment, pivot alignment and object snapping functions, among others. Most of the functions can operate on a selection of multiple objects at once.

 

Two pre-configured styles available...

 

ClaverTech_AlignToSurface

22 votes

 AlignToSurfaceLogo

Description: This MouseTool is made to help place a node onto the surface of some geometry based upon mouse click location. it will place the node by its pivot point and orient its local z axis to the normal of the intersection. (Additional: Added a new Ability to click and drag to rotate around the Nodes Local Z axis)  Hope its helpful to someone besides me. Heres the code... Enjoy

Get In Line! (May 9,2011)

34 votes

This script evenly distributes the selected objects based on the start and end target objects.

Anyone is more than welcome to add to this.
Things you could potentially add are qsorting, transform, scale, and rotation sorting as well.

Right now it just does position.

Instance-Align

4 votes

Very useful script for interior visualisation (cafe, bars, restaurants): add lights, change chairs/ tables, put tableware on many tables, e.t.c.

1. Pick object to clone

2. Select targets, click pick targets -> ok

3. Choose align method:

- CenterXYZ

- ZCenterXY (Align minZ of source to maxZ targets)

- Pivot align

- match all transform

After execute new objects will be selected. U can select target objects (to hide or delete).

Prepare object for UE4

0 votes

This simple macroscript prepare selected objects to export to unreal engine.

Select objects and execute the macro script will do the nexts steps for all of them:

- Center pivot on Z base
- World align pivot
- Reset Xform
- Convert to Edit Poly
- Callapse to Editable Poly

Align Objects To Direction (vector)

3 votes

Align Objects To Direction allows you to align the X, Y or Z axis of each of the selected objects to the direction(vector), defined by two picked in the scene points. SNAP will be turned ON automatically.

XFormer

9 votes

XFormer is a tool that will allow you recover the transformation of an object.

Some scenarios where you might want to restore an object transformation could be:

  • After a model transformation matrix was reset (Reset XForm)
  • If you have detached part of an object as another object
  • If you import a model and it is not aligned as you would expect

Align Pivot to Direction

8 votes

 Align Pivot to DIrection(vector) allows you to align the X, Y,Z or XYZ axis of the local pivot of each of the selected objects to the direction(vector), defined by two picked in the scene points. SNAP will be turned ON automatically.  If the Shift key is down when the axis is choosen the pivot will be moved to the first picked point.

Version 1.1 should works properly with Pen(tablets).

Align Multiple Objects

2 votes

Align Multiple Objects - 3dsmax script

Description

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