Tagged 'align'

UI_Align_Position_Y_Choose_Type.ms

4 votes

Align Position Rotation and Scale of selection to target from Center to Center

Edges To Curve / Rectification

4 votes



Instance-Align

4 votes

Very useful script for interior visualisation (cafe, bars, restaurants): add lights, change chairs/ tables, put tableware on many tables, e.t.c.

1. Pick object to clone

2. Select targets, click pick targets -> ok

3. Choose align method:

- CenterXYZ

- ZCenterXY (Align minZ of source to maxZ targets)

- Pivot align

- match all transform

After execute new objects will be selected. U can select target objects (to hide or delete).

Wickerfilms | Easy Pivot

3 votes

Preview for Easy Pivot

 

Hey whats up guys!

I'd like to present to you my new script called : "Easy Pivot"

UI_Align_Pos_Rot_Scale_Choose_Type.ms

3 votes

Align Position Rotation and Scale of selection to target from Center to Center

UI_Align_Rotation_Z.ms

3 votes

Align Position Rotation and Scale of selection to target from Center to Center

BOA Dist

3 votes

Quick Object Distribution tool for 3ds max.

Developed to be a simple alternative to object distribution plugins.

Ideal for low count instance distribution.

BOA Dist Distribution Modes

More information on: www.boxofapps.com/boadist *Alpha and Beta versions are Free to use on commercial projects.

Zero-Center Pivot Unimover

3 votes

v2.17 Fixed bug of pivot point to knot of shape when command panel pull out of 3dsmax

Editable_Poly,
Edit_Poly,
Editable_Mesh,
Edit_Mesh,
Splines


"More Video - Ещё видео"

Auto Align UVWMap

2 votes

3dsMax Script for applying UVW Map Modifier Depending on Selected Edge or Longest Edge of each Face .

UPDATE 1.4 :

  • Fix UV Modifier Alignment .

  • Set Coordinate system to Local (getting wrong result on other coordsystems) .

UPDATE 1.3 :

  • Improve the Function of Grouping Faces by Angle .

Shape Vertex Aligner

2 votes

3dsMax Script for aligning shape vertices by 2 or 4 points

  • By 2 Points each vertex will be aligned depending on its segment direction.

  • By 4 Points - the first 2 Points will determine the direction.

  • with Alt Execute the vertex will be aligned perpendicularly.

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