Tagged 'layers'

Layers for gMax

18 votes

This is for gMax. It won't work right in 3ds, and 3ds already has layers capability.

This is a macroscript which opens a dialog window. Assign it a hotkey (I suggest Alt-L) and/or a menu item (I suggest Tools), toolbar button, or whatever you like. It lets you affect selection, transparency, visability, and freezing of groups of objects.

Bip2root

1 vote

Copies horizontal position of the biped onto the root object and links the biped to the root.

Two useful uses for this script:

  1. Use it to create a root for your biped (using the Static Root option) - so you can place your biped with animation anywhere in the scene without adding extra keyframes. Simply move the root instead of the biped itself.
  2. Some game engines require a moving root to calculate biped's position in the game environment space. With a moving root the biped itself actually stays in place and only the root moves.

Variations Render

1 vote

Renders all variations possible using the selected layers and materials.
For each render, it shows only one layer from the selected layer, and renders it with all selected materials, by assigning the material to all objects in the layer, rendering and moving to the next material.
Developed for Martin Jann (http://pixelsonic.com/) who allowed it to be released as open source.

EBatcher/Econverter

1 vote

EBatcher is a max file cleaner, assets collector, Corona converter with legacy materials support that enhances your file’s performance. It can clean up your files and save them to previous versions in batch mode. EBatcher also provides a controllable subdirectory environment and has the ability to collect your assets and rename it to a desired folder.

Each license of this script can be activated on one computer only (With many max versions* and instances as you want) and this license covers ver 1.++ and it’s minor updates below ver 2.00.
Change log:

Isolate by Layer

13 votes

Simple script that will check the layers of your current selection and call the isolate command on just those layers.

 

-- Small update, If you are only isolating 1 layer, it will make that layer the 'Current' layer. 

Asset Cleaner

2 votes

V1.0

  • See additional info below

V1.1

  • Some minor bug fixes
  • Added option to save instead of autosave
  • Will automatically rid and reload the file of unwanted 'Motion Clips, Layer Controls + Retimer Managers' [ONLY checks drawings of 5mb and more, can easily be changed in the script to your liking 'search the keyword 5 and you'll see it :) ]
  • Added statistics to the perspective view

V1.1

Select by Color and Move objects to Layer

1 vote

This simple script lets you choose a wirecolor by an object (like "Select by Color") and select all objects with the same color. You can move the selection to levels we have chosen.