Tagged 'layers'

Select by Color and Move objects to Layer

0 votes

This simple script lets you choose a wirecolor by an object (like "Select by Color") and select all objects with the same color. You can move the selection to levels we have chosen.

 

 

Wirecolor Toolbox

37 votes

Simple toolbox for working with wirecolors based on various criteria including material diffuse color, average texture color and filters for node names and classes (for nodes wildcards and hierarchies are supported and encouraged).

Teamwork

12 votes

Teamwork Script User Interface

Bip2root

0 votes

Copies horizontal position of the biped onto the root object and links the biped to the root.

Two useful uses for this script:

  1. Use it to create a root for your biped (using the Static Root option) - so you can place your biped with animation anywhere in the scene without adding extra keyframes. Simply move the root instead of the biped itself.
  2. Some game engines require a moving root to calculate biped's position in the game environment space. With a moving root the biped itself actually stays in place and only the root moves.

Asset Cleaner

2 votes

V1.0

  • See additional info below

V1.1

  • Some minor bug fixes
  • Added option to save instead of autosave
  • Will automatically rid and reload the file of unwanted 'Motion Clips, Layer Controls + Retimer Managers' [ONLY checks drawings of 5mb and more, can easily be changed in the script to your liking 'search the keyword 5 and you'll see it :) ]
  • Added statistics to the perspective view

V1.1

RemapPSD

8 votes

With RemapPSDyou can easily map your entire photoshop file to a different set of uvs. The script will handle any complexity in your photoshop files:

 

  • layers with masks
  • folders with masks
  • nested folders
  • adjustment layers with masks
  • layered tiffs

 

MPManager (Matte Pass Manager)

51 votes

This script creates Matte Passes by layers, and works with xrefs!

Layers for gMax

18 votes

This is for gMax. It won't work right in 3ds, and 3ds already has layers capability.

This is a macroscript which opens a dialog window. Assign it a hotkey (I suggest Alt-L) and/or a menu item (I suggest Tools), toolbar button, or whatever you like. It lets you affect selection, transparency, visability, and freezing of groups of objects.

Variations Render

0 votes

Renders all variations possible using the selected layers and materials.
For each render, it shows only one layer from the selected layer, and renders it with all selected materials, by assigning the material to all objects in the layer, rendering and moving to the next material.
Developed for Martin Jann (http://pixelsonic.com/) who allowed it to be released as open source.

Layer Tools

14 votes

This MAXScript was coded to add some easy to use and quite needed layer management tools.

3DS MAX lacks some very simple to program commands that will allow the user to work much quicker than by using the layer manager.

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