Tagged 'layers'

RemapPSD

8 votes

With RemapPSDyou can easily map your entire photoshop file to a different set of uvs. The script will handle any complexity in your photoshop files:

 

  • layers with masks
  • folders with masks
  • nested folders
  • adjustment layers with masks
  • layered tiffs

 

Merge By Layer

301 votes

Merge By Layer 0.4

A self explained script, I think. Enjoy

theOnion

40 votes

The Onion is Layer System that sits on top of the max layering system.

Features

  • Layer Groups
  • Merging
  • Alternate Material
  • Alternate Property
  • Import of REZN8 LayerManager Information

IMPORTANT Notes

MPManager (Matte Pass Manager)

51 votes

This script creates Matte Passes by layers, and works with xrefs!

Teamwork

13 votes

Teamwork Script User Interface

Wirecolor Toolbox

39 votes

Simple toolbox for working with wirecolors based on various criteria including material diffuse color, average texture color and filters for node names and classes (for nodes wildcards and hierarchies are supported and encouraged).

Llama Tools

2 votes

Llama Tools was used as a basic tool for artists who worked in the university project Inanis and Horo, developed in the new HAvok engine, Project Anarchy with 3ds Max 2014: http://www.inanisandhoro.com/

Features:

------------ VERSION 2.0 -------------------------------------

- New style
- Fix and improve a lot of features
- All scripts encrypted (I learned recently ^^ )
- Reset Object for one or multiple objects (Mesh and Pivots)
- Reset Only Mesh
- Center pivot
- Pivot to z=0 (move the pivot to local z=0)
- Move to [0,0,0]

Layer Tools

14 votes

This MAXScript was coded to add some easy to use and quite needed layer management tools.

3DS MAX lacks some very simple to program commands that will allow the user to work much quicker than by using the layer manager.

FinalRender Pass Manager

28 votes

I had  just started to learn maxscript two weeks ago and

I wanted a tool to Help in creating FinalRender renderelements fast.

 

This script creates Finalrender renderelements and put the selected objects in the include list of the renderelement with
proper names and make selection sets also it
creates lighting renderelements if the selection is lights and put the
lights in the include list of the light renderelements
for every selection set.

Layers for gMax

18 votes

This is for gMax. It won't work right in 3ds, and 3ds already has layers capability.

This is a macroscript which opens a dialog window. Assign it a hotkey (I suggest Alt-L) and/or a menu item (I suggest Tools), toolbar button, or whatever you like. It lets you affect selection, transparency, visability, and freezing of groups of objects.