ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
Submitted by Chris Johnson on Fri, 2006-10-20 20:45
6
votes
This script imports a txt file which was generated by Lightgen for Hdrshop. The difference to normal Skydome scripts is that the lights are very accurate since they were generated from an hdr image. Features include the ability to define the brightness - saturation and the samplerange of the shadowmaps.
Submitted by Kurt Loeffler on Fri, 2006-10-20 20:45
22
votes
Batch export all objects in your scene as separate files to any file type 3ds max supports. -Exported files use the object names in the scene. -option to export files using their indivdual pivots as the scene origen(center objects to 0 -0 -0). -export all objects - only selected/deselected objects. -Asign prefixes to file names at export.
Submitted by Larry Minton on Fri, 2006-10-20 20:45
6
votes
A general purpose script to batch process files. It collects 'filesToProcess='*.max'' files and performs 'processTheScene' which simply saves them as .max files. Modify the script to import and process files as desired. Sub-directories can be included - an
Submitted by Claes Wikdahl on Fri, 2006-10-20 20:45
8
votes
Helps managing X-Ref projects when network rendering - for example. Saves paths and filenames to merge plus other options. Written for inhouse production but it should be pretty easy to tweak if needed
Submitted by David Humpherys on Fri, 2006-10-20 20:45
4
votes
Utility Script that takes a bmp file and creates a text file with all the necessary info to rebuild the image in a script. The script output is in the form of (x - y - num of pix in x - color as p3).
This script attempts to fix shapes that will not extrude because they contain multiple splines with coincident verts. This is sometimes the case with imported shapes. Script inspired by a MAXForum post by Scott Dickison to fix imported DXF shapes from ARC/INFO.