Tagged 'I/O'

Lightgen Converter

6 votes

This script imports a txt file which was generated by Lightgen for Hdrshop. The difference to normal Skydome scripts is that the lights are very accurate since they were generated from an hdr image. Features include the ability to define the brightness - saturation and the samplerange of the shadowmaps.

Keens Batch Exporter

22 votes

Batch export all objects in your scene as separate files to any file type 3ds max supports.
-Exported files use the object names in the scene.
-option to export files using their indivdual pivots as the scene origen(center objects to 0 -0 -0).
-export all objects - only selected/deselected objects.
-Asign prefixes to file names at export.

Load and Resave All

6 votes

A general purpose script to batch process files. It collects 'filesToProcess='*.max'' files and performs 'processTheScene' which simply saves them as .max files. Modify the script to import and process files as desired. Sub-directories can be included - an

WorldGrabber

3 votes

Imports a subset of VRML 1.0 - VRML 2.0 and RadioRay VRML 1.

MergeManager

8 votes

Helps managing X-Ref projects when network rendering - for example. Saves paths and filenames to merge plus other options. Written for inhouse production but it should be pretty easy to tweak if needed

MaxTo3DS

8 votes

This little scripts converts all the max files in a folder to 3ds file format.

Note: does not have a UI. Requires user to edit path to max files in script via text editor.

PLY Export

10 votes

Export utility for exporting editable meshes to .PLY ASCII or Binary format with support for vertex colors.

QuickNav

5 votes

QuickNav is a faster and easier way to open/merge/save/browse your scene files.

BMP2TXT

4 votes

Utility Script that takes a bmp file and creates a text file with all the necessary info to rebuild the image in a script. The script output is in the form of (x - y - num of pix in x - color as p3).

ShapeFixer!

9 votes

This script attempts to fix shapes that will not extrude because they contain multiple splines with coincident verts. This is sometimes the case with imported shapes. Script inspired by a MAXForum post by Scott Dickison to fix imported DXF shapes from ARC/INFO.