Tagged 'I/O'

Camera exporter

3 votes

An easy ASCII camera pos and lens exporter.

SafeSaveTools

4 votes

"Due to a bug in max 4.x it is possible to overwrite files that are marked as read-only. safeSave tools are a set of tools to replace the max internal save functions - and solve this problem (until Discreet with fix it in future versions of max). safeSave tools consists of four save tools:

  • safeSave - replaces the max save (file > sae).
  • ReadCSM

    13 votes

    "Import utility for importing generic .CSM (Character Studio Marker) motion capture data as animated point helpers. New: fff"

    DWG Cleanup

    20 votes

    A one-click solution to cleaning up the mess the new DWG importer leaves behind for those not using DWG linking workflows.

    Meshes Catalog

    9 votes

    Meshes Catalogue is a utility making it possible to obtain a label of returned scenes of a repertory in order to visually identify them as with a board contact. It is possible to parameterize the point of view - to carry out one made telegraphic - faceté or textured.

    BatchImportSTL

    21 votes

    This script was written by Larry Minton. It was originally called LoadAndSaveAll.ms.

    I simply have made A FEW modifications to process .stl files.
    The script imports all .stl files found in a given directory (and sub-directories, if desired), then saves them out as a .max of the root same name to the same source directory.
    The import uses the most recent settings.

    NamedSelections Import/Export

    2 votes

    This script keeps you from losing named selections during a merge. Just run the export script on the original scene - then run the selection importer on the destination scene.

    CastleWolfenstein MDC Importer

    4 votes

    "Wolfenstein MDC models are used for mapobjects - weapons - cutscene objects - player heads - powerups and more. The importer supports full mesh animations - textures and also has some basic tag import capabilities.

    Render Matlib 2 HTML

    3 votes

    "Creates a HTML page with renderings from all materials in a matlib or maxscene. Useful for creating a catalogue to keep the overview about your materials."

    Screaming Drum

    6 votes

    This contains two files: A perl script to convert a MIDI file to TXT - and a MaxScript to animate an object based on MIDI data. Current version is limited to one MIDI channel.