Tagged 'tool'

GA Layout - Automated Drawing Layout

15 votes

User InterfaceGA Layout v1.3.ms

Produce GA Layout drawings in either 1st or 3rd angle projection instantly!

Matcher

4 votes

Matcher v1.0.ms 

Matcher allows the user to 'catch' the material or colour from one object and to be able to apply it to others. Handy for speedy alterations.

Speed Circular Array

18 votes

Rollout Interface

Speed Circular Array v1.0.ms

Speed Circular Array allows the user
to quickly array objects, such as chairs,
around others, such as tables.

Really it does the picking of object
transform centres for you, and then the
rotational array you would have done
by hand is automated.

Simple Window Maker

16 votes

Simple Window Maker v1.1.ms 

Simple Window Maker allows the user to
generate simple windows on mass across
the facade of a building, rather having to
model each one, or duplicate from elsewhere....

Object Switch

9 votes

Object Switch allows the user to replace objects on mass with a different object. For example; change window designs, tree types, replace 'marker' objects...

Randomize

13 votes

Rollout Interface

Randomize v3.1.ms

Randomize allows the user to generate
a randomness to objects on mass that might
otherwise look to well ordered....

biped hand selector

5 votes

Enables quickly select hands and fingers of Biped.
to install extract files from archive to :
C:\Program Files\Autodesk\3dsMax8\Scripts\BipedHandController\resources
Create folders BipedHandController\resources

Open Clean Material Editor Zorb

13 votes

Very simple little script. Put this next to your "open material editor" button and you can now open a pre cleaned material editor. Saves you waiting for big maps to load if you have some chunky materials in your editor.

Hide Longest Edges

22 votes

This script helps you to hide diagonal, oblique edges in regular patterns to make mesh consisting of the rectangular polygons.Script just hides the longest edge of the face. In most cases it's the diagonal edge if your mesh is more or less regular and was made of rectangular polygons.

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