Tagged 'tool'

UniAttach-Detacher

Using single one hotkey of Attach/Detach

works with:

Edit Poly

Editable poly

Edit mesh

Editable mesh

Edit Splinemodifer

SplineShape

line

UnwrapUVW

In subobject mode works as break and split


Используя единственную горячую кнопку для Attach/Detach

работает с:

Edit Poly

Editable poly

Edit mesh

PolyUnwrapper

Version 4.0.2 - August 2014

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.

PolyUnwrapper

Main Features Features

Hide Longest Edges

This script helps you to hide diagonal, oblique edges in regular patterns to make mesh consisting of the rectangular polygons.Script just hides the longest edge of the face. In most cases it's the diagonal edge if your mesh is more or less regular and was made of rectangular polygons.

Autoweight - Automatic skinning tool for 3ds Max

Autoweight is a script designed for 3D Studio Max helping you speeding up the skinning process of characters and machines.
You define special polygon regions and the script finds the appropriate bones, calculates the appropriate skin-vertices and sets up smooth transitions between those regions.

There are also Youtube video tutorials explaining the script step-by-step.

The new version 1.0 comes with an installer so you don't need to hassle around with the mzp-stuff anymore.

Update Shader Utilities for 3dsmax2015

Hi Guys,

Shader Utilities Pro for 3dsmax2015 is released. Update and Bug Fix!

New Tutorial  in english !!!

- support Vray 2.x to mental ray
- support Iray Material  & MILA Layering Shader from NVidia
- Global Shader Optimizing: Reflection/Refraction, AO, CutOff´s, Bitmap Blur/Filtering ...
- Cleaner ( incompatible Maps, DWG, Revit import)
- Global Settings Optimizer (Sample Curve Technology only by Infinity Vision)

have fun!

Render Optimizer V4

Bug Free !!! Wink

Hi Guys,

Welcome to Render Optimizer V4. Use this tool to activate the mental ray "secrets". Optimize your Renderings with new Light-Method, Sampling-Method and RAM-Managment. 

Advanced UV Normalizer

This is an extension of the Normalize function found in PolyUnwrapper and it allows you to use custom Texel Density to normalize the UV Shells across different models.

So you can pick up the Texel Density from one model and use it in another model (or group of faces) as well as manually modify the Texel Density and Texture Size.

Transformer

Simple tool created for copying position, rotation and scale transformations between objects.

Copy position, rotation or scale from one object and paste it to any other.

Superflow Elements

Superflow

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V-MOTION - SF Elements // Superflow Motion Designer Toolkit // www.v-motion.co

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Developed by:

Rename Objects Extended

It's like Multi-Rename Tool in Total Commander.

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