Tagged 'tool'

MultiSub Material Creator

0 votes

Version 1.99 for new Corona DailyBuild Available

UniAttach-Detacher

15 votes

v.2.99
Fixed bug of weld knots in spline by threshold 0.002 or attach spline
Исправлена ошибка спаивания узлов сплайна по порогу 0.002 или аттач сплайнов

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

Quick Select

0 votes

New MaxScript. Simple and handy as aways. Limited by my knowledge as usual. lol. Free.
It's very useful for my use. You can quickly save and recall upto 5 groups of objects. Incrementally add objects to a selection (Which is SO useful on some situations (to help in the process of organizing big messy scenes)... Hide and UnHide from Memory buttons. etc.

DeformByProjecting Utility

7 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

PolyUnwrapper

35 votes

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.

PolyUnwrapper

 

Main Features Features

Render Optimizer V5

438 votes

Bug Free !!! Wink

Hi Guys,

Welcome to Render Optimizer V4. Use this tool to activate the mental ray "secrets". Optimize your Renderings with new Light-Method, Sampling-Method and RAM-Managment. 

UCX Tool

5 votes

This is a handy tool for creating UCX collisions.
It generates hulls based on your polygon or element selection and set their names and pivot points correctly.

If you have any requests or feedback, feel free to contact me to [email protected]
or in the comment section down here ;)

Update 2017/07/22:

- Added an installer in the .rar archive.

Advanced UV Normalizer

6 votes

Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.

It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.

The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.

XFormer

8 votes

XFormer is a tool that will allow you recover the transformation of an object.

Some scenarios where you might want to restore an object transformation could be:

  • After a model transformation matrix was reset (Reset XForm)
  • If you have detached part of an object as another object
  • If you import a model and it is not aligned as you would expect

Subdivision Reversion

106 votes

Subdivision Reversion will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the UVs.
It's wide variety of subdision algoritms help artist get the right look and feel on their models.

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