Tagged 'camera'

Camera Lister

30 votes

its a simple script for selecting cameras in your scene

v3.4 functions:
-fixed epic bug with history file
-safe frame replaced with camera correction

v3.2 functions:
-script now remeber its position and size

v3.1 functions:
-removed bug with locked selection
-added help button so help menu don't appear on script start

v3 functions:
- removed some unnecesary functions, fixed bugs and added window resizing
- 2click...select camera target
- click...use camera
- 2click+shift...selest camera and target
- 2click+crtl...toogle safe frame on/off

v2 functions:

GTVFX-ANM_maxVRayCameraConverter

2 votes

 

 

Converts Standard Max cameras into VRay Physical cameras or the other way around.

When converting to Vray camera there is the option to use either FOV for Focal-Length.

 

 Updates:

2014-02-09:

Updated UI. Fixed a bug when converting the focal length of VRay camers to FOV for standard cams the built-in function within Max was marginally off causing a mis-match between the origianl camera and the converted camera.

rp_CameraRig

1 vote

Select Active Camera

29 votes

Simply selects the active camera from the current viewport (even if cameras / layer is hidden). If you've ever been frustrated because you're working full screen looking through the camera lens then need to change something about your camera, this script is for you. In that case you just run the script and bam you're able to edit camera properties in the stack or adjust keys in the time slider all with a single keystroke instead of having to hunt around in the select by name dialog...

Usage:

Hoha_SuperiorTurntable_Camera

2 votes

I would like to share with you today Superior Turn table script.

Superior Cam Pic

This script will make a turn table camera around the 0 0 0 coordinate. However, it can do more than that. It can take 360 x 90 angles of your model. Very useful for those who wants to render as hemishpere presentation.

It is a straight forward script. Just click from the top to botton, and you will have your camera.

Any questions, feedbacks please post below or email me.

Thank you.

Viewport Snap

0 votes

Viewport snap scripts snaps to the orthographic viewport that's closest to the current orthographic, perspective or camera view. It also frames current selection to fit into new view. If viewport that is snaps to is closest to the bottom or top orthographic views script will also try to detect the orientation of the current view and orient new view correctly.

This script is meant to replace repetitive task of switching to the top, side, bottom etc. views while modeling.

View Manager

13 votes

Save and restore up to 5 views in the current scene.

I am working on a bit more usefull version but I have some issues to be resolved. The idea is like in AutoCAD - you save up to 5 views in the current scenes - for now you can't save or name them but I hope to resolve that. This helps in working in the viewport without the need to create cameras.

Camera Aspect Lister

18 votes

This little script is for people who makes numerous still image camera views with different image aspects. The script lets you choose a camera and modify the aspect on the fly and store this as a postfix the camera name.

This way you dont have to remember what aspect you used for a certain camera.

Script is only beta version - and my first ever script, so be warned. 

I am thinking of expanding to also link up a scene state with each camera, for easy storing of per-camera lights etc. 

maxFX scene

48 votes

SINCE I HAVE NO PLANS OF DEVELOPING THIS SCRIPT FURTHER THE SOURCE IS PROVIDED UNENCRYPTED "AS IS" FOR DOWNLOAD HERE:
http://www.ntashev.com/resources/Scripts/raw_scripts/

Anyone who has enough knowledge in MaxScript is encouraged to update it and, hopefully, share it with the community :)

Camera Manager

1 vote

There are quite a few fly-through camera management tools out there, but i needed something that could automatically change the time output range, sun, output file name, etc.

Also, very important, use Free Cameras only (not target). The script uses the position and rotation controllers of the camera to determine it’s range.