Tagged 'camera'

VRay Camera Manager

4 votes

  • List and edit the most used VRay Physical Camera parameters in an easy to read table
  • Change the settings of multiple cameras without selecting in scene
  • Shutter priority mode - lock the shutter speed and vary the aperture or film ISO keeping the exposure constant.
  • Aperture priority mode
  • Film ISO priority mode
  • Sort the table contents by clicking on the column headers

Right click menu:

3dhippie_stereoCam

50 votes

VERSION 2 AVAILABLE:
Get 3dhippie stereocam v2

ADDED in 2.1.2
Camera Clipping.
Bugfixes.

ADDED in 2.1.0

Cubemap Builder

0 votes

Description:
A maxscript Utility for the batch generation of cubemap faces across multiple cameras, and optional assembling of a "complete" cubemap in DDS format. The completed DDS texture is ready to use in the DirectX shader material - the original inspiration and motivation for this script.

GTVFX-ANM_maxVRayCameraConverter

2 votes

 

 

Converts Standard Max cameras into VRay Physical cameras or the other way around.

When converting to Vray camera there is the option to use either FOV for Focal-Length.

 

 Updates:

2014-02-09:

Updated UI. Fixed a bug when converting the focal length of VRay camers to FOV for standard cams the built-in function within Max was marginally off causing a mis-match between the origianl camera and the converted camera.

Export Camera to UE4

0 votes

Just select cameras(without target) and run the script. Script will create "Bake Cameras". Then you will need to export all cam in fbx(-z) and import in UE4.

--Support Target Camera, Free, and animation FoV

Script is free

Quick Vray Camera for 3dsMax2016 and Vray 3.xx

0 votes

Very simply script which allows the creation of  "hidden" Vray Physical Camera in 3dsMax2016 with Vray 3.xx

qvc

In the last release of Vray 3.2 for 3dsMax, the Vray Camera does not appear; VRay uses the physical camera of 3dsmax. If you write in maxscript: " vrayCreateVRayPhysicalCamera() " we can create the "hidden" Vray physical camera.

Quick Vray Camera, facilitates the work for us.

Material Layer Interface MLI

142 votes

3 new versions and reduced prices: MLI Light 2.0, MLI 2.0, MLI Pro 2.0

With the Material Layer Interface (MLI) you can create Material Layers and passes in 3D Studio Max and it’s easy to handle them!

mli_banner

Just create the layers and pick the objects. Assign materials to the objects and feel free to use different renderer or render settings for every single layer.

VRay Orthographic Rendering Camera Rig

67 votes

Simple VRay camera rig to produce orthographic renderings.

  • Front, Right, Left, and Rear Camera positions
  • Adjustable Rig - X, Y, Z, radius
  • Adjustable Camera Settings to fit object in VFB
  • Test Render button for preview

Interface:

Camera and Rig:

Camera Manager

1 vote

There are quite a few fly-through camera management tools out there, but i needed something that could automatically change the time output range, sun, output file name, etc.

Also, very important, use Free Cameras only (not target). The script uses the position and rotation controllers of the camera to determine it’s range.

Camera Image Plane

2 votes

Maya-style image plane.

Installation:
-just copy the script in scripts startup folder and you will find the image plane inside target or free camera rollouts

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