Tagged 'camera'

renderStacks

3 votes

Render Pass Manager for 3dsMax

We offer a free non-commercial version.

It is a render pass/generic task manager for 3dsMax. If you have used RPManager, LPass Manager, Prism, StateSet, Scene State. It is something like that. But, it is aiming to be a lot smarter, faster and more stable.

Batch Camera Previews

2 votes

This script will render out via "Preview - Grab Viewport" for multiple cameras at once. Useful if you create preview cameras a lot, or need to make multiples at once.

Installation:

1. Run script

2. In Max goto "Customize->Customize User Interface...->Toolbars tab->Category: ColinScripts->OpenGL Previews" and drag "OpenGL Previews" to a toolbar, click to run.

Camera Resolution Mod

8 votes

The modifier will allow you to set the resolution of the render separately for each camera.

PG.CamSelect

7 votes

.

Change camera quickly with your mouse wheel.

After instalation, script is availabile in "Pawel Grzelak" category.

How to use:
• Hit the keyboard shortcut
• Scroll your mouse to change camera
• Left click to accept
• Right click to select camera object
• Right click + Shift to select camera target
• Esc to return to previous camera

Create Camera from View

5 votes

If no camera is selected, creates a new camera from any view type, no matter if it's perspective view, ortho view or front/back/left/right/top/bottom. If a camera is selected, aligns that camera to current perspective view. Intended to replace the macro assigned to Ctrl+C by default.

Camera Aspect Lister

18 votes

This little script is for people who makes numerous still image camera views with different image aspects. The script lets you choose a camera and modify the aspect on the fly and store this as a postfix the camera name.

This way you dont have to remember what aspect you used for a certain camera.

Script is only beta version - and my first ever script, so be warned. 

I am thinking of expanding to also link up a scene state with each camera, for easy storing of per-camera lights etc. 

SolidRocks

568 votes

SolidRocks V2.3 is out !!  Support for V-Ray NEXT (update 2.1) and  MAX 2013-2020 ! Rebus Farm/RANCH Computing interoperability

SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.

Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.

HoHa Camera HandHeld

12 votes

 

Hello.

Here is another script for the community.

I was looking for a good camera shake - handheld generator for 3ds max. Couldn't find any. So I decided to write a script to make that happen. ( Didn't we all? :))

Handheld Desmonstration

 

Lock and Unlock objects and Cameras

1 vote

this is a very sipele one but usefull.
This script allow you to lock and unlock transforms for any object and camera in one click.

Menu 1 - "Lock All Trasform For Selection":

- Lock and unlock all transforms.

Menu 2 - "Separated Trasforms":

- Lock and unlock Separated Trasforms: Transform, Rotation, Scale.

Menu 3 - "Cameras In Scene":

- Lock and unlock all the transforms for all the cameras in the scene.

note: in menus 1 and 2, if you select a camera and lock or unlock it will apply on the target as well.

ProSequencer

17 votes

Syndicate content